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TIGSource ForumsCommunityTownhallWroom (stylish physics driven racing game)
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Author Topic: Wroom (stylish physics driven racing game)  (Read 1182 times)
Wroom
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« on: February 14, 2011, 10:24:48 AM »

Hi,

I (Jonas Johansson) and David Rothelius recently released the game Wroom for Microsoft Windows™.

http://www.wroomgame.com

http://www.wroomgame.com/Screenshots/Wroom1.png
http://www.wroomgame.com/Screenshots/Wroom2.png
http://www.wroomgame.com/Screenshots/Wroom3.png

It started as a small physics experiment when we met up with our laptops a couple of years ago.
After many evenings (and years) of tweaking our friends started saying "release the game online".
In our eyes it was just an experiment, but we realized that it had actually taken the shape of a
really fun game. So here it is - Wroom!

If you are interested in publishing this news in some form you are welcome. Below you will find
our official press release if you need further information or want to quote something.

Have a nice day!

Best regards,

Jonas Johansson & David Rothelius



Wroom Press Release

2011/02/08 SWEDEN - Jonas Johansson & David Rothelius today announced the release of
Wroom for the Microsoft Windows™ platform.

Wroom is a stylish, physics driven racing game that is either enjoyed solo, trying to beat your
own ghost, or by participating in a championship with up to four players.

Drawing inspiration from classic games such as Elasto Mania and Line Rider, Wroom
combines the playful spirit and puzzle solving elements of these titles with a faster, parkour
type of gameplay. Players will find themselves jumping over obstacles, bouncing off walls,
driving through water and clinging ledges on their way to the goal.

Wroom is available as a free download on http://www.wroomgame.com



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ithamore
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« Reply #1 on: March 31, 2011, 09:12:38 PM »

My daughter and I had fun playing this together. Thanks for sharing.

I like the witty name choice, and the simple, colorful graphic style suits it well.

I wish it had an editor.
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Please help TimW, a longtime promoter of indie gaming everywhere and an old friend of TIGSource, to write about indie games full-time.
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