The Germinator v0-3GameplayYou are Norton, the Germinator.
You must stop the spread of viruses, trojans and worms within the PC you're installed on.
- Aim with the mouse.
- Shoot with Z,X or C to produce Red, Green or Blue bullets (which are strong against enemies of the same colour.)
- Red will also be powerful against Yellow and Magenta enemies.
- Green will also be powerful against Yellow and Cyan enemies.
- Blue will also be powerful against Cyan and Magenta enemies.
- You get 1000 for killing a virus with the correct colour, 250 without.
- You'll get a wave bonus of 2500 for a fully-killed wave.
- The flashing ellipses are enemy fire, and are indestructible. Avoid them!
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[NEW!] There's now a nice crosshair.
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[NEW!] Right mouse button launches a smart bomb if you have one (best to save them for the worst bullet hell moments.)
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[NEW!] You'll get 500 for each consecutive hit with the correct colour (after the first hit).
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[NEW!] Collect powerups to help you on your way (2-Way, 3-Way, 1up, Shield, Smart Bomb.)
System Requirements:- XP (SP2 or above)/ Vista
- A GPU capable of Shader Model 2.0, probably 64mb or above.
- 1Gb Ram (not tested)
- I'd hazard a guess at a 1.5Ghz Pentium4 CPU or above.
Here's the link:
The Germinator v0-3.rar(12.7mb)
The Germinator v0-3 (patch).rar (Upgrade from v0-22 only - please extract files into their correct directories - 150Kb)
Here's a mirror: (thanks to Sar)
http://www.eviscerate.net/scraps/The Germinator v0-3.rarYou'll also need: Visual C++ Redistributable
Visual C++ 2008 Redistributable(1.7mb).
Version History:v0-1:
- First release. Underwhelming!
v0-2:
- Many small fixes, crosshair added.
- Baddie speed adjusted.
- Field of view adjusted.
v0-21:
- Tweened crosshair (smoother movement).
v0-22:
- Finally fixed that silly OpenGL bug - the yellow / black pixellated square is no more!
v0-3
- Everything's faster and more arcadey.
- Powerups! (1up, 2-Way, 3-Way, Shield, Smart Bomb...)
- Correct Colour Combos.
- Many small glitches sorted.
- Enemies flash white if hit with the wrong colour. They also take three hits instead of two.
- Enemy bullets are now flashing ellipses ala Space Harrier, they're semi-homing now, so no corner is safe! There's loads more of them, and they fire in waves.
- Enemy waves are much improved, and they stick within the playfield.
- Collision improved slightly.
- Full text feedback about game, such as 'most recent powerup collected', 'wave bonus' etc...
- The bug that stopped you switching fire while holding the mouse button has been annihilated.
- The rounds are much shorted and sweeter. There's no waiting for an imaginary boss now.