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TIGSource ForumsDeveloperArtWorkshopDrawing small characters
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antymattar
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« on: February 17, 2011, 04:33:11 AM »

So I am making a game and I need small characters in it. So far all I can do is either draw a...um...well they are... My Word! . Or I can rip something and edit it. Here, the first two are edited and the third is made from scrach:


How does one draw small characters(not just 16x16 but also bigger)? Thanks!
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Kramlack
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« Reply #1 on: February 17, 2011, 07:36:50 AM »

By any chance did you ref my mini ninja for that first guy? They share a few similarities and some of the colours are the same, not that it's bad if you did, I was just curious.
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antymattar
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« Reply #2 on: February 17, 2011, 08:06:59 AM »

YES! You guessed it! I did. I edited it though! I really needed a body for that one! Thanks!
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goshki
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« Reply #3 on: February 17, 2011, 09:36:12 AM »



I'd die to be able to create so distinctive characters from scratch as you did with the third one. I guess it's all about allocating most pixels for the most characteristic attribute of the... well... character.
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CK
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« Reply #4 on: February 17, 2011, 09:39:55 AM »



i don't know how to give you advice, but check out some (more) of the work you referenced:




good luck Wizard
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Brother Android
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« Reply #5 on: February 20, 2011, 12:29:21 PM »

holy crap, beef, that color scheme is fantastic.

On-topic, I think your original character design is quite excellent, myself, although the faceplate sort of looks more like three red eyes or something, at a glance - a bit of shine would be nice. But it's otherwise a really readable design.
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antymattar
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« Reply #6 on: February 21, 2011, 04:02:19 AM »

Ok, heres another batch:

Any suggestions?  Droop
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AndrewFM
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« Reply #7 on: February 28, 2011, 12:59:27 PM »

If you're going to do a black/dark/solid color outline, I highly suggest that you only outline the perimeter of the sprite, and not the inside.

Though, if the black outline can be avoided, that's even better. Especially with sprites this tiny, every pixel counts, and the outlines eat up a lot of space, that could otherwise be used for details. Also, using extra shades of colors does wonders for portraying details, too.

Here's a couple examples with different outline styles. The first is your original. The second is with extra colors, and no outlines on the inside. The third is using colors for the outlines, rather than solid colors. The fourth is just a tweak of the third one, with different colors (blues for shadows).

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thedaemon
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« Reply #8 on: March 08, 2011, 10:12:15 PM »

Did some mild editing of color and shading.
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