Games are already being used as a medium in fine art, it's not like this and mainstream games don't exist simultaneously.
Err, the original post's article discussed at length the case of an artist appearing in a non-artistic context, right? It seemed to me that this thread wanted to discuss overcoming that hurdle (i.e. the general acceptance of videogames as "art"):
It's a seemingly safe place for safe people who have no vision of now and tomorrow. The world is at a stand still when no one shifts sides, no one learns a new love of the art. As artists part of our job is to create. But why create if there is no one to appreciate? I don't think that question has an answer.
That's...Sort of what led me to believe that. Is that on the mark?
I'm sure not contesting the use of game elements in Fine Art; I've seen them used quite effectively in that capacity at SIGGRAPH and elsewhere. (I still maintain that it's shameful that one of the greatest standalone art kiosk games of all--Treasure's
Stretch Panic--will probably never be seen in an art gallery. But that's beside the point!) Problem is that, in such an environment, the proper circumstances are already set up in order to provide legitimacy of an item as "art." Outside of the gallery (as that original article pointed out) the work has less credibility except to those who are in that niche, the ones who can appreciate "art" as "art."
That's how my screed (and Brendan Lee's, though he's a 'scoch more bitter) applies, there. Sorry if that isn't what you wanted, though! I'm stumbling into this subject as best I can! Feedback is appreciated!