Development UpdateThe recent days has basically been 100% about
The Survival of Steve for me. The direct effect of this is that there's been huge progress, and that's good.
So, I promised that I would talk a little about the combination system. It's really very easy, and just an idea I thought would be fun playing with. Let's say that you need a bed... And you've got what the island offers at your disposal.
So, voilá, a bed made out of a big leaf and some sticks.
I wont spoil any more combinations from now on, as I want the players to try their way to success. Unforgiving or not, you wont be able to explore the entire island if you don't do these kind of things.
Another thing the game features is different endings based on your actions. If you think and use your wits, you will be rewarded for doing so. However if you choose to just clumsily cross the island and disrespect its nature, you might not get a pleasant ending. The question that you should ask yourself at the beginning is "What would I do to get off a remote island like this one?" and then use the tools the game gives you.
And then some new screenshots.
"The beach is quite nice this time of year."
"This cave needs a fire..."
"Eat coconut, you smelly pig!"
So, there you have it. As you probably can tell from the screens, the narrative element of the game is at its minimum. Everything you, the player, get to know is through these kind of "thought bubbles". I've deliberatly tried to keep texts and numbers on the low side.
Please, feel free to comment. It boosts the morale.