I'm evaluating the current build for features - this is the top candidate for sound effects for my current game, but I don't need to integrate it just yet.
So... I'd like to have randomization parameters during playback:
2,1,0.9,,1,0.21,,-0.01,0.47,0.8,0.2,,-0.03,,0.01,,0.7275,0.0015,0.48,-0.01,-0.18,0.27,-0.01,,,-0.03,,,0.505
is trying for a "babbling brook" water effect, but the bubbles are too regular. I need randomized pitch. A few instances of that mixed with noise and I think I can get some approximation of:
This is possibly too much to ask, but I also would like it to generate an auto-looped sample so I can cache these kinds of looping water/wind sounds without doing my own crossfading
Apart from those I haven't had trouble coming up with appropriate stuff