UPDATE: Two new dev screens. Game info.UPDATE: FINISHED. Game link.UPDATE: Added Dropbox direct link. More convenient. One click instead of two, and no Flash requirement.UPDATE: Mac users, enjoy! And updated game info.DownloadBattle Mode, WindowsBattle Mode, MacThe GameObjectiveBattle Mode is a platform/shoot 'em up where the objective is to kill the other player first. You fire your weapon in bursts of three bullets. Crates with health and power-ups drop from above, and conveyor bring them (and possibly you) to the bottom. Win three rounds to win the game.
Power-upsBattling for the power-ups is a big part of the game, and one of the keys to winning it (but don't get reckless, or a smart player will use it to their advantage). There are three kinds:
- Bouncing bullets - Bullets will bounce on walls up to two times
- Spread shot - Firepower is tripled, in a wider angle for better hit chance
- Health - Health is increased by one
Power-ups last 30 seconds, and can be combined. Use them well! But beware. There's a fourth kind of drop that will hurt you.
ControlsThe game is playable with keyboard and joysticks/gamepads. There are two keyboard configurations to chose from in the game, and up to two joysticks/gamepads will be detected, if you have any connected.
| Move/Aim | Shoot (hold) | Jump |
Keyboard 1* | <Arrow keys> | Ctrl | Shift |
Keyboard 2 | A, S, D, W | G | H |
Joystick 1 | <Directions> | Button 1 | Button 2 |
Joystick 2 | <Directions> | Button 1 | Button 2 |
* The Mac version uses Alt for shooting and Space for jumpingConfigurations are simply selected at the title screen.
Background/DevlogMe and Anders (the other creator of this game) are always discussing games that would be cool to make, but even if an idea goes beyond brainstorming, the game is usually too big and complex, and we end up not finish it. Realizing this, we've come up with some ideas for really small games, that one could finish in a forseeable future. One of those was for a versus game.
When TIGSource announced the Versus compo, we decided to enter it and finally finish a game.
A week ago, we actually started to make it...
Without further ado, some development screens from Battle Mode:
Platforms and basic input and movementAdded 8-directional shootingAnimated conveyor belts, Metal Man style!Due to the tight time schedule, we used an old, previously unused sprite and colorized it. It works.Started playing around with level editing. Added power-up boxes. Running out of time.Title screen.Rounds and winning implemented. Everything done except designing the level.So there you have it. A platformer versus game. Graphics are basic, but we're quite happy with how it plays. Expect the game tomorrow! (Hopefully)