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1409851 Posts in 69126 Topics- by 62795 Members - Latest Member: Here4PieandPunch

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TIGSource ForumsCommunityJams & EventsCompetitionsVersus (Moderator: Melly)PVB [FINISHED]
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Author Topic: PVB [FINISHED]  (Read 5300 times)
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« on: February 27, 2011, 04:40:25 AM »

Competition build: http://dl.dropbox.com/u/22162748/PvB_beta.exe

Finished? build: http://dl.dropbox.com/u/22162748/PvB_beta0.2.exe


PvB is a split-screen 2 player vs platform shooter featuring two robots in a battle to the death. The game is currently only playable using 360 controllers and maybe other types of gamepad, although I haven't tested any so I don't know.

Your basic weapon is a zap gun with after-touch bullets, hit up or down to change the bullet trajectory. When a bullet hits a wall it will rebound off it. There are four power-ups to help your robots destroy each other more efficiently:

Turret: Deploy the turret and it will rain bullets in the direction of your foe.

Missile: Fire a missile that will relentlessly seek out your opponent.

Shield: When activated the shield will provide short term protection from bullets and missiles, bullets simply bounce off your shield but a missile will take your shield down with it when it's destroyed. If you don't activate your shield you can hit the left bumper to fire a quick deflection pulse which if used at the right moment will deflect your enemies missile back at them.

Health: Health.  

I'm making this with Gamemaker. I'm not bad at art but when it comes to maths and code and stuff I have no clue. This is only the second game I've managed to get anywhere near completion, so go easy on me. This competition gave me the inspiration to try and make something and give myself a challenge, I've been working on this for a couple of weeks and although I don't think I'm going to get it fully finished by the deadline, I'm pretty pleased with what I've been able to get done in that time. I haven't had much of a chance to playtest it though so it probably needs alot of tweaking to make it any fun.

Ok, I've made a quick one level demo, I'm going to try and get another level done but this may end up being what I end up submitting depending on how much progress I make. Feel free to give it a try, it's still very rough around the edges but you can play it at least.
« Last Edit: March 06, 2011, 06:57:51 AM by Nouveau303 » Logged
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« Reply #1 on: February 27, 2011, 01:46:29 PM »

I added another level so I've updated the demo, grab it here:

Here are a couple of screenshots:


Well I've done as much as I can for tonight, I think I've fixed a bug that was in the demo but I'm sure there are more left to discover. The scoring is a bit broken, winning is implemented but very clunky, I'm definately going to change all that. I want to build a few more levels and tidy up the existing ones, I need to make a proper menu and a bunch of other stuff. For tonight I'm calling it finished.

I'm definately going to carry on and finish this game properly because although I haven't had alot of chances to actually play it, I played some earlier this evening and it was actually good fun.

So here's the finished link for now:


zipped: http://dl.dropbox.com/u/22162748/PvB_beta.zip

Now I sleep  Tired

« Last Edit: February 27, 2011, 03:55:13 PM by Nouveau303 » Logged
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« Reply #2 on: March 01, 2011, 09:02:17 AM »

I've added keyboard controls, I ran out of time to put them in before the compo ended and I wasn't sure if they would work very well due to the number of buttons used. Well, they're in now and they are as uncomfortable to use as I expected. At least you can try the game out if you don't have a pad now.

I fixed a couple of bugs while I was at it, still needs plenty of work though.

Heres the new version:

Keyboard controls:
player 1:
A: move left
D: move right
space: jump

F: fire left
H: fire right
T: curve bullet up
G: curve bullet down

W: use powerup
S: pick up powerup / shield deflect

player 2:
J: move left
L: move right
numpad 0: jump

numpad 4: fire left
numpad 6: fire right
numpad 8: curve bullet up
numpad 5: curve bullet down

I: use powerup
K: pick up powerup / shield deflect

press F1 if you want to see them in game and use 'enter' for start and arrow keys for level selection.


I've worked on this a little more and I think I'm done with it now. I removed the second level because it sucked and put in two new levels. Winning has been fixed and now features 100% more exploding robots. The two new levels also feature closable doors which temporarily seal off parts of the level.

New screenshots:

Finished? build:
« Last Edit: March 06, 2011, 06:50:58 AM by Nouveau303 » Logged
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« Reply #3 on: March 14, 2011, 03:51:20 PM »

These graphics are gorgeous.

Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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« Reply #4 on: March 15, 2011, 01:24:28 AM »

Thanks alot  Smiley

I think I spent a little too much time on the graphics at the expense of other aspects of the game.
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« Reply #5 on: March 20, 2011, 03:19:15 AM »

I don't understand why you haven't got any more replies.

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