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TIGSource ForumsJobsCollaborations2D Mining game project
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X-Tender
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« Reply #20 on: March 10, 2011, 12:54:23 AM »

I kinda dislike the "Puzzle" look :/

Are the Water/Lave tiles Dynamlic/Fluid so when you remove a Tile it flows?
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Ozeotropo
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« Reply #21 on: March 10, 2011, 01:25:57 AM »

I kinda dislike the "Puzzle" look :/

Are the Water/Lave tiles Dynamlic/Fluid so when you remove a Tile it flows?
Not yet, but they'll be.

Also, I might discard the puzzle look -> it makes harder to see where the platform actually ends... maybe a more subtle aproach....
« Last Edit: March 10, 2011, 02:17:34 AM by Ozeotropo » Logged

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niiinjaguppy
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« Reply #22 on: March 13, 2011, 12:44:49 PM »

Looks fantastic, I love the style of it and the general way it looks.

Simply cannot wait to get my hands on this  Wink
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Ozeotropo
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« Reply #23 on: March 13, 2011, 04:56:43 PM »

Looks fantastic, I love the style of it and the general way it looks.

Simply cannot wait to get my hands on this  Wink
Thanks!

I've decided to take the project by myself so I can get everything the exact way I want it to be. I made this thread to look for a team in the first place but since I'm not looking for people anymore I'll lock it soon.
As soon as I have a gameplay video (wich I think I'd have this week) I'll lock this thread and start a new one in the feedback forum.

Btw, small update in the blog, check out: http://ozeotropo.tumblr.com/
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« Reply #24 on: March 13, 2011, 10:43:06 PM »

Looks good. The new Tileset looks much better Smiley
How high can the Player throw the rope?
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niiinjaguppy
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« Reply #25 on: March 14, 2011, 03:18:12 AM »

Can you post a link to the new thread in this one once you've made it?
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Ozeotropo
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« Reply #26 on: March 14, 2011, 03:38:13 AM »

Can you post a link to the new thread in this one once you've made it?
Sure, don't worry.

The rope can be thrown about 3 squares above, but it carries the player inertia so if you jump and then throw it can reach higher.
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Xishem
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« Reply #27 on: March 14, 2011, 04:13:14 AM »

This looks incredibly cool. I hope you can implement more features (like the rope) to really set it apart from other games of the genre.
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niiinjaguppy
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« Reply #28 on: March 14, 2011, 11:47:01 AM »

Perhaps, if selling, at the surface, the materials you mine, is an element, you can create a kind of pet that follows you and has an inventory as well, and you can send it back up to the surface with your materials and it sells it and comes back with the money, if you're too far down to go back up or simply can't be assed. Maybe it costs money to use? Just thinking out loud here.
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« Reply #29 on: March 14, 2011, 05:44:34 PM »

I've started the new feedback thread here: http://forums.tigsource.com/index.php?topic=18443.0
I'm locking this one now.

From now on post there you comments. Thanks.
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