Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 06:16:33 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsTwelve (video footage X3)
Pages: [1]
Print
Author Topic: Twelve (video footage X3)  (Read 7180 times)
ArdentSideburn
Level 0
**



View Profile
« on: March 05, 2011, 08:56:29 AM »


The TEAM
Graphics Designer & Creator:Ardentsideburn
Programmer:RSD
SFX & Music:Vidvi

We met eachother in the unpaid collab forum in august of 2010 , Ardentsideburn
needed someone to help him with the programming for the game he wanted to make
and was joined by RSD. A few months later we recruited Vidvi to help out with
the sound effects and the music.

The Story
The game is set in the prohibitionism era new orleans. A Secluded alchemist who
fled from europe because of her dangerous knowledge is working on the highest form
of alchemy process ,the philosopher stone.The first step to achieve this is creating
12 creatures from the supernal realms,each corresponding to a zodiacal sign.The
creatures are nurtured through their childhood with great care,as the alchemist
teaches them the beauty of the world,but nature takes its toll and the alchemist dies
of old age before the creatures are matured.without a mentor they scatter through new
orleans in search of a new life, all but one. Several years later Hamal,the aries
spirit, the only one who remained in the alchemist's house sees her spirit, who
promptly tells him to go and stop his brothers, because without a guide they became
tainted and they're now a danger to all the world. Desperate from loneliness and
consumed by the desire to see again her "mother" hamal goes off to fight those who
once he called brothers.

The Game
Twelve is basically a 2d action/platformer game: Your objective is to find and kill
your eleven brothers through a variety (6 for now) of highly explorable levels- all
while fending off their minions and avoiding the natural perils that awaits you. Being
the game focused on action,you'll be able to perform a wide array of moves, such as
double jumping and dashing : in addition the main character's innate ability to control
metal will allow you to attack in a wide variety of ways .Other than this you'll be able
to count on several alchemical items to make things easier in dire situations and you'll
eventually be able to steal your brothers specific abilities.-+\-  

Programming
All of the programming is done in XNA 4. We plan on first releasing it on windows and after
it's finished we hope to publish it to XBOX 360 to.

Concept Art
Click on the images to view them at the original size.






Screens
Click on the images to view them at the original size.


Two screens of level 1


Inside screens of level 1


The inventory screen and the home-brew level editor.

Status
Atm we're still working to release a working demo, we hope to include the better part of
level1 in it.
« Last Edit: May 31, 2011, 10:45:58 AM by ArdentSideburn » Logged
Hangedman
Level 10
*****


Two milkmen go comedy


View Profile WWW
« Reply #1 on: March 05, 2011, 10:02:32 AM »

I will be keeping an incredibly close eye on this.

 Blink
Logged

AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
flavio
Level 4
****



View Profile WWW
« Reply #2 on: March 06, 2011, 12:23:54 AM »

Extremely cool. My Word!
Logged

HöllenKobold
Level 10
*****



View Profile
« Reply #3 on: March 06, 2011, 02:29:10 PM »

I always wanted to see some of your original stuff. This is great!
Logged

Hell pits tend to be disguised as
things that would lead a passerby to
not think of them as portals to
eternal gnashing and wailing.
Destral
Level 10
*****


Climbing that mountain...


View Profile WWW
« Reply #4 on: March 06, 2011, 03:14:03 PM »

Dang this looks hot.  Hand Thumbs Up Left
Logged

Currently working on: Sword Surfer
ArdentSideburn
Level 0
**



View Profile
« Reply #5 on: May 24, 2011, 12:22:51 PM »

hey guys just wanted to tell you we're still alive and kickig and working hard on twelve  Durr...?.
wanted to show a couple of the non-tiled bgs we've come up for important locations





we're still deciding if implementing some little graphic advenure-y things in these locations but we'll most likely go full blown action platformer as we planned..
oh also

a couple of boss music wips

http://dl.dropbox.com/u/17807018/Gemini-Tip%20tapping%20on%20the%20wind.mp3

http://dl.dropbox.com/u/17807018/Scorpio-%20venom%20soaked%20heart.mp3


we'll prolly come out with  demo later in the summer so stay tuned and give use some feedback XD
Logged
mokesmoe
Level 10
*****



View Profile WWW
« Reply #6 on: May 24, 2011, 04:59:56 PM »

How is your art so great‽
Logged
Destral
Level 10
*****


Climbing that mountain...


View Profile WWW
« Reply #7 on: May 24, 2011, 05:08:27 PM »

How is your art so great‽

Yeah, daaayung.  Kiss
Logged

Currently working on: Sword Surfer
RSD
Level 0
**



View Profile
« Reply #8 on: May 27, 2011, 05:54:22 AM »

can't wait to get some feedback on the gameplay  Who, Me?
Logged

Xion
Pixelhead
Level 10
******



View Profile WWW
« Reply #9 on: May 27, 2011, 07:31:21 AM »

This is looking rad Smiley

will there be multiple endings? I don't want to kill my brothers. I want to unite with them and become the all-powerful Philosopher's Stone. I want to fulfill my destinyyyyyy.
Logged

RSD
Level 0
**



View Profile
« Reply #10 on: May 29, 2011, 10:26:29 AM »

This is looking rad Smiley

will there be multiple endings? I don't want to kill my brothers. I want to unite with them and become the all-powerful Philosopher's Stone. I want to fulfill my destinyyyyyy.

We're still far from actually putting in the ending  Wink but multiple endings is defenitly on the table.
Logged

RSD
Level 0
**



View Profile
« Reply #11 on: May 31, 2011, 10:48:48 AM »




http://www.youtube.com/watch?v=JDzGrHhKHWk


This is a video preview of the game so far, it shows some of the cemetery level and 3 of the 8 planned enemies that will be in the demo Smiley We still have to add a lot of the basics but i hope you like it. Feel free to post any comments!
« Last Edit: May 31, 2011, 11:12:21 AM by RSD » Logged

mokesmoe
Level 10
*****



View Profile WWW
« Reply #12 on: May 31, 2011, 01:06:50 PM »

The animation looks a little choppy, but I assume it's just youtube's framerate. The animations still look great though!
Logged
RSD
Level 0
**



View Profile
« Reply #13 on: June 02, 2011, 06:12:31 AM »

That's the screen capture program slowing stuff down, the game itself runs smoooooth ofc Smiley
Logged

McMutton
Level 10
*****


McMutton


View Profile
« Reply #14 on: June 02, 2011, 12:39:45 PM »

A mutton with mutton? Approved!
Logged
Hima
Level 4
****


OM NOM NOM


View Profile WWW
« Reply #15 on: June 02, 2011, 04:22:25 PM »

I love it  Kiss Though I found the combo to be a little bit out of place because the enemy seems hardly response to it(no hit stun etc.), but I'm sure you already know that since this isn't a final product yet.
Would love to give more feedback on the gameplay so PLZ GIVE US DEMO NAO! Cry
Logged

ArdentSideburn
Level 0
**



View Profile
« Reply #16 on: June 03, 2011, 07:50:08 AM »

yes the interactons between characters needs some work , those are just placeholders to show off a bit, but our main focus in the earlier stages was on the level editor wich i must say is pretty much perfect by now.We're already tuning up the flow and the gameplay right now so don't worry about that X3

Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic