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TIGSource ForumsCommunityDevLogsTwelve (video footage X3)
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ArdentSideburn
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« on: March 05, 2011, 08:56:29 AM »


The TEAM
Graphics Designer & Creator:Ardentsideburn
Programmer:RSD
SFX & Music:Vidvi

We met eachother in the unpaid collab forum in august of 2010 , Ardentsideburn
needed someone to help him with the programming for the game he wanted to make
and was joined by RSD. A few months later we recruited Vidvi to help out with
the sound effects and the music.

The Story
The game is set in the prohibitionism era new orleans. A Secluded alchemist who
fled from europe because of her dangerous knowledge is working on the highest form
of alchemy process ,the philosopher stone.The first step to achieve this is creating
12 creatures from the supernal realms,each corresponding to a zodiacal sign.The
creatures are nurtured through their childhood with great care,as the alchemist
teaches them the beauty of the world,but nature takes its toll and the alchemist dies
of old age before the creatures are matured.without a mentor they scatter through new
orleans in search of a new life, all but one. Several years later Hamal,the aries
spirit, the only one who remained in the alchemist's house sees her spirit, who
promptly tells him to go and stop his brothers, because without a guide they became
tainted and they're now a danger to all the world. Desperate from loneliness and
consumed by the desire to see again her "mother" hamal goes off to fight those who
once he called brothers.

The Game
Twelve is basically a 2d action/platformer game: Your objective is to find and kill
your eleven brothers through a variety (6 for now) of highly explorable levels- all
while fending off their minions and avoiding the natural perils that awaits you. Being
the game focused on action,you'll be able to perform a wide array of moves, such as
double jumping and dashing : in addition the main character's innate ability to control
metal will allow you to attack in a wide variety of ways .Other than this you'll be able
to count on several alchemical items to make things easier in dire situations and you'll
eventually be able to steal your brothers specific abilities.-+\-  

Programming
All of the programming is done in XNA 4. We plan on first releasing it on windows and after
it's finished we hope to publish it to XBOX 360 to.

Concept Art
Click on the images to view them at the original size.






Screens
Click on the images to view them at the original size.


Two screens of level 1


Inside screens of level 1


The inventory screen and the home-brew level editor.

Status
Atm we're still working to release a working demo, we hope to include the better part of
level1 in it.
« Last Edit: May 31, 2011, 10:45:58 AM by ArdentSideburn » Logged
Hangedman
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« Reply #1 on: March 05, 2011, 10:02:32 AM »

I will be keeping an incredibly close eye on this.

 Blink
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
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flavio
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« Reply #2 on: March 06, 2011, 12:23:54 AM »

Extremely cool. My Word!
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HöllenKobold
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« Reply #3 on: March 06, 2011, 02:29:10 PM »

I always wanted to see some of your original stuff. This is great!
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Destral
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« Reply #4 on: March 06, 2011, 03:14:03 PM »

Dang this looks hot.  Hand Thumbs Up Left
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ArdentSideburn
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« Reply #5 on: May 24, 2011, 12:22:51 PM »

hey guys just wanted to tell you we're still alive and kickig and working hard on twelve  Durr...?.
wanted to show a couple of the non-tiled bgs we've come up for important locations





we're still deciding if implementing some little graphic advenure-y things in these locations but we'll most likely go full blown action platformer as we planned..
oh also

a couple of boss music wips

http://dl.dropbox.com/u/17807018/Gemini-Tip%20tapping%20on%20the%20wind.mp3

http://dl.dropbox.com/u/17807018/Scorpio-%20venom%20soaked%20heart.mp3


we'll prolly come out with  demo later in the summer so stay tuned and give use some feedback XD
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mokesmoe
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« Reply #6 on: May 24, 2011, 04:59:56 PM »

How is your art so great‽
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Destral
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« Reply #7 on: May 24, 2011, 05:08:27 PM »

How is your art so great‽

Yeah, daaayung.  Kiss
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RSD
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« Reply #8 on: May 27, 2011, 05:54:22 AM »

can't wait to get some feedback on the gameplay  Who, Me?
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Xion
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« Reply #9 on: May 27, 2011, 07:31:21 AM »

This is looking rad Smiley

will there be multiple endings? I don't want to kill my brothers. I want to unite with them and become the all-powerful Philosopher's Stone. I want to fulfill my destinyyyyyy.
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RSD
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« Reply #10 on: May 29, 2011, 10:26:29 AM »

This is looking rad Smiley

will there be multiple endings? I don't want to kill my brothers. I want to unite with them and become the all-powerful Philosopher's Stone. I want to fulfill my destinyyyyyy.

We're still far from actually putting in the ending  Wink but multiple endings is defenitly on the table.
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RSD
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« Reply #11 on: May 31, 2011, 10:48:48 AM »




http://www.youtube.com/watch?v=JDzGrHhKHWk


This is a video preview of the game so far, it shows some of the cemetery level and 3 of the 8 planned enemies that will be in the demo Smiley We still have to add a lot of the basics but i hope you like it. Feel free to post any comments!
« Last Edit: May 31, 2011, 11:12:21 AM by RSD » Logged

mokesmoe
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« Reply #12 on: May 31, 2011, 01:06:50 PM »

The animation looks a little choppy, but I assume it's just youtube's framerate. The animations still look great though!
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RSD
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« Reply #13 on: June 02, 2011, 06:12:31 AM »

That's the screen capture program slowing stuff down, the game itself runs smoooooth ofc Smiley
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McMutton
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« Reply #14 on: June 02, 2011, 12:39:45 PM »

A mutton with mutton? Approved!
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Hima
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« Reply #15 on: June 02, 2011, 04:22:25 PM »

I love it  Kiss Though I found the combo to be a little bit out of place because the enemy seems hardly response to it(no hit stun etc.), but I'm sure you already know that since this isn't a final product yet.
Would love to give more feedback on the gameplay so PLZ GIVE US DEMO NAO! Cry
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ArdentSideburn
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« Reply #16 on: June 03, 2011, 07:50:08 AM »

yes the interactons between characters needs some work , those are just placeholders to show off a bit, but our main focus in the earlier stages was on the level editor wich i must say is pretty much perfect by now.We're already tuning up the flow and the gameplay right now so don't worry about that X3

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