The TEAMGraphics Designer & Creator:Ardentsideburn
Programmer:RSD
SFX & Music:Vidvi
We met eachother in the unpaid collab forum in august of 2010 , Ardentsideburn
needed someone to help him with the programming for the game he wanted to make
and was joined by RSD. A few months later we recruited Vidvi to help out with
the sound effects and the music.
The StoryThe game is set in the prohibitionism era new orleans. A Secluded alchemist who
fled from europe because of her dangerous knowledge is working on the highest form
of alchemy process ,the philosopher stone.The first step to achieve this is creating
12 creatures from the supernal realms,each corresponding to a zodiacal sign.The
creatures are nurtured through their childhood with great care,as the alchemist
teaches them the beauty of the world,but nature takes its toll and the alchemist dies
of old age before the creatures are matured.without a mentor they scatter through new
orleans in search of a new life, all but one. Several years later Hamal,the aries
spirit, the only one who remained in the alchemist's house sees her spirit, who
promptly tells him to go and stop his brothers, because without a guide they became
tainted and they're now a danger to all the world. Desperate from loneliness and
consumed by the desire to see again her "mother" hamal goes off to fight those who
once he called brothers.
The GameTwelve is basically a 2d action/platformer game: Your objective is to find and kill
your eleven brothers through a variety (6 for now) of highly explorable levels- all
while fending off their minions and avoiding the natural perils that awaits you. Being
the game focused on action,you'll be able to perform a wide array of moves, such as
double jumping and dashing : in addition the main character's innate ability to control
metal will allow you to attack in a wide variety of ways .Other than this you'll be able
to count on several alchemical items to make things easier in dire situations and you'll
eventually be able to steal your brothers specific abilities.-+\-
ProgrammingAll of the programming is done in XNA 4. We plan on first releasing it on windows and after
it's finished we hope to publish it to XBOX 360 to.
Concept ArtClick on the images to view them at the original size.
ScreensClick on the images to view them at the original size.
Two screens of level 1 Inside screens of level 1 The inventory screen and the home-brew level editor. StatusAtm we're still working to release a working demo, we hope to include the better part of
level1 in it.