Alright, so here's my entry so far. I am taking a little bit of a minimalist approach and designing the majority of the game without anything but placeholder graphics. This has helped immensely, as I usually get sucked into making everything look perfect and then I get bored.
Basically, my entry is an arena shooter with procedurally generated enemies. The enemies will most likely be bosses or minibosses. I wanted to stray away from small enemies, partially because attacking with the player is not especially precise.
is just a little sample of what the gameplay might be.
I'll try to describe what is going on:
The ship constantly produces bullets, which are held in a shield-layer around the ship. When the player presses a key, the bullets in the shield-layer are transfered to a swarm of bullets, which the player's movement influences. Another key allows the player to fling the swarm of bullets across the screen. This allows the player to attack close enemies or enemies on the opposite side of the screen.
Anyway, I'll stop blathering before this sounds really gimmicky.
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updt1:
V DOWNLOAD Valpha v0.1:
http://www.box.net/shared/qdrway3kg0