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TIGSource ForumsCommunityDevLogsRogueline
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Thomas Finch
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« Reply #180 on: August 26, 2011, 08:24:57 PM »

I prefer the second from left, red.
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JasonPickering
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« Reply #181 on: August 26, 2011, 10:10:49 PM »

yeah I like the blue, but I think I might change it to the red. everything in the game is color coded right now and XP is blue. this leaves the problem of health being red also. its kind of a pain trying to having unique colors for everything.

should have a new build up soon. lots of new stuff like enemies with levels. experience, monsters showing what items they will drop.
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JasonPickering
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« Reply #182 on: October 16, 2011, 05:19:43 PM »

wow so its been a while since I have worked on this and for that I apologize. I had finally found full time work and have been spending all my time getting our new games ready to ship. I work for an Iphone company so the chances of this getting put on IOS have improved a little bit, but it was originally written in Flashpunk so I am not sure what would be the best thing to do to get it to IOS. have to see how the engine ports over using Adobe Air.
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sonicblastoise
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« Reply #183 on: October 16, 2011, 05:40:59 PM »

Firstly, congrats on the job!

Secondly,GET BACK TO WORK, GRUNT

Thirdly, still love Rogueline. Would like to see it done Smiley
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