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1373380 Posts in 64862 Topics- by 57050 Members - Latest Member: LucasCarvalho

February 27, 2020, 02:19:49 AM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationKrebsWelte [done]
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Author Topic: KrebsWelte [done]  (Read 26985 times)
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This is how being from "da hood" is like, right?

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« Reply #40 on: June 13, 2008, 05:49:41 AM »

I think that was the problem for me too. I'm not sure how to explain, perhaps the lack of an ultimate goal of some sort, or intermediary goals. How far you can reach could be one, but the game could probably benefit from a few more objectives.

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
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« Reply #41 on: June 22, 2008, 08:38:04 AM »

This is excellent.  I had a hard time with the key layout myself, kept jumping when I should be shooting and vice-versa, but the simplicity and the different ways you could go about beating each level made it intersesting (clearly you have to get the key and get to the out door, but there were lots of different ways you could do it since the map was deformable).  My biggest complaint is the single life and starting over at level 1 each time you die.  That said, I really liked the mechanics and style!
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« Reply #42 on: August 13, 2009, 09:45:58 AM »

Hi there! I know this is a now "old" game and old compo, but I just have to state my appreciation Gentleman You see, I've been a lurker here for a LONG time, just recently made a profile Shrug
This game was really nice, and I had much fun with it during boring math lessons at school during last semester Hand Thumbs Up Right
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