Hey guys, first post on the forum so excuse me if I do anything stupid. Anyways, I'm here to make a DevLog for my newest game: Bullet Fusion. Banner coming... sometime!
Description: Bullet Fusion is a
Danmaku shooter, which means the gameplay is not based around hitting the shoot button faster to kill your enemy, but rather have precise movement and reflexes to move your space-ship around a screen filled with 1,000 bullets so you can line up your shots with your enemy.
Gameplay: In this game, you must concentrate on both not getting hit by flying plasma bullets and killing your enemy; because you earn points for kill streaks, going through entire levels without dying and the such, which then you can use to upgrade your current space-ship with a new gun, faster engines, more powerful shots or even buy a new ship as a whole.
Progress: So far, I've still been working on the Menus and the such. Here's a few screenshots of what I have "done":
Main Menu -
Options Menu -
Test GUI WindowI'm just starting with this "indie" thing, so any suggestions, tips, criticism and etc. are welcome!