Long time no see!! I have fresh news.
As you may know if you were following this thread, this project (codenamed "Oze") has been frozen for a while, since I couldn't fix some major bugs and game maker didn't have the power to run the algorithms I wanted it to (specially the rope/cloth ones).
I decided to try different languages.
At first I tried Unity3d. It was very powerfull and user friendly, but was very focused on 3d games. It was a pain to program the animations so i ended giving up. Then, I tried SDL in C++ but didn't like it.
Finally, I started doing some sketch games with C# in XNA studio and I liked it the most.
But something happened in between: Terraria was released.
Terraria was the game I was thinking in many aspects but they made the game way faster than me (after all, I'm just one person and they were more people and more experienced than me).
Terraria is a GREAT game. I really like the gameplay. My aproach was going to be single player and less building oriented but I decided that, since there was a very similar game out there, there was no point in making another one. That made me a lil sad, but I managed to put myself together and decided to start a new project. That was a month ago or so.
This week I was going to start a totally new project in XNA now that I've found another programmer to join the team and I've learned enough of the language to start moving around.
BUT today I received a very nice donation to support the development of Oze. So... now I felt in debt
"Oze" will return.
In XNA.
With ropes. RopeS. Lots (C# can handle it).
And it's going to be different from Terraria and Minecraft, I say.
=)