After way too many false starts, overscoped designs, and other distractions, I think I've finally landed on an idea for a game that might just be feasible. It's going to be a short first-person puzzle game.
I started writing some physics code a few months back, and this little demo sort of grew out of that:
Gravity manipulation will almost definitely play a part in this.
My high-level goals as of today look something like:
- Prototype puzzle gameplay
- Make programmer art
- Build test level
- Choose a spatial partitioning/visibility scheme
- Stabilize and optimize physics code
- Write a Blender exporter?
- Write tools for building levels and puzzles?
- Make final art
- Make final puzzles
- Make final levels
- Audio?!
- Add menus for adjusting audio, video, and mouse speed
- Presentation: title screen, training, ending, etc.
- Iteration: demo, feedback, bug fixes, polish
- Optional: Frontend/launcher/updater
I'll be developing this in conjunction with my homebrew issue tracking solution (which I might also start a separate DevLog for), so I'll see how that goes as far as keeping me on top of issues. So far it's worked pretty well for tracking its own issues.