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J. Kyle Pittman
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« on: March 16, 2011, 04:31:20 PM »

After way too many false starts, overscoped designs, and other distractions, I think I've finally landed on an idea for a game that might just be feasible. It's going to be a short first-person puzzle game.

I started writing some physics code a few months back, and this little demo sort of grew out of that:





Gravity manipulation will almost definitely play a part in this.

My high-level goals as of today look something like:
  • Prototype puzzle gameplay
  • Make programmer art
  • Build test level
  • Choose a spatial partitioning/visibility scheme
  • Stabilize and optimize physics code
  • Write a Blender exporter?
  • Write tools for building levels and puzzles?
  • Make final art
  • Make final puzzles
  • Make final levels
  • Audio?!
  • Add menus for adjusting audio, video, and mouse speed
  • Presentation: title screen, training, ending, etc.
  • Iteration: demo, feedback, bug fixes, polish
  • Optional: Frontend/launcher/updater

I'll be developing this in conjunction with my homebrew issue tracking solution (which I might also start a separate DevLog for), so I'll see how that goes as far as keeping me on top of issues. So far it's worked pretty well for tracking its own issues.
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« Reply #1 on: March 16, 2011, 05:02:31 PM »

Interesting.

Awesome name, by the way.
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