Project title soon to change.
Project ambition not subject to change.
Project goals will change, but as of now are as follows.
How to read this goal list: 1. Dates are in order from start at the top, down to the current project status.
2. My current mood/completion of the goal, as they are directly related, will be signified by smiley faces.
Goals for 3/18/2011~3/20/2011- Begin vaguely detailing level layouts and contents. More about how levels will flow with each other and how different items lead to different accessibility.
- Begin designing item outlines.
- Begin contemplating enemy designs.
Goal summary here.
Goals for 3/20/2011~3/22/2011- Finish vaguely detailing level layouts and contents. More about how levels will flow with each other and how different items lead to different accessibility.
- Begin and finish designing item outlines.
- Begin contemplating enemy designs.
Project synopsis is to create a game similar in nature to the Megaman, Castlevania, and Metroid series that holds the player's interest through unique and useful items.
Where as upon observing a game, such as Megaman, one is given a series of items that are
mostly useless outside of boss combat.
Or observing Castlevania or Metroid, where item types and effects vary but
for the most part feel either systematic and scripted or serve little to no function.
The major focus of this project will be to create dynamic and interesting items and abilities that keep the player moving but allow a fluid play style, one such that the player can adapt and use what resources he has to progress while not being delimited by a
red-lock-needs-red-key play style.