Sorano
Level 6
Game Designer / Double Stallion Games
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« Reply #20 on: March 18, 2011, 01:04:09 PM » |
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What about Team Meat?
SMB is no longer coming to the Wii But they were in talks with Nintendo for a long long looong time. Before they decided on the all-or-nothing approach.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #21 on: March 18, 2011, 01:06:37 PM » |
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super meat boy had a pretty big budget as far as indie games go. it's not a 'garage game' by any means.
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Richard Kain
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« Reply #22 on: March 18, 2011, 01:10:57 PM » |
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all nintendo wants is a real office
But in this day and age, in this digital frontier, is that really necessary? I don't work from an office anymore. I'm an independent contractor who codes web pages from my living room table. And I'm rocking a better salary than I ever did before. Are all my years of industry experience suddenly negated because I don't go into an office every morning? My current employer doesn't think so. I can't help but feel that Nintendo is behind the times on this one. Apple took a risk on opening up their platform to smaller developers, and it has paid off handsomely for them. I'm not saying Nintendo ought to take the exact same approach, a bit more in the way of flexibility would be nice. A lot of people, especially creative individuals, prefer the freedom of working alone. As the tools for making games improve, we're going to see a lot more hobbyist developers producing better titles. And most of them are going to be going to Apple for publishing, not Nintendo.
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moi
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« Reply #23 on: March 18, 2011, 01:15:24 PM » |
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M$ for once handle it better (even if it is perfectible) >> AAA retails + DLC >> XBLA >> XBLIG (could be better but still there)
+ a lot of stuff like Netflix, etc...
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subsystems subsystems subsystems
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s0
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« Reply #24 on: March 18, 2011, 02:14:10 PM » |
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The Nintendo Seal of Quality has completely lost its meaning in recent years or otherwise the Wii's game library would look VERY different.
There was a lot more shovelware of a lot lower quality (for the time) on the NES than on the Wii. Let's put it that way: The seal gained significance during the SNES era and lost it again during the Wii era.
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gimymblert
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« Reply #25 on: March 18, 2011, 03:14:09 PM » |
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all nintendo wants is a real office
But in this day and age, in this digital frontier, is that really necessary? I don't work from an office anymore. I'm an independent contractor who codes web pages from my living room table. And I'm rocking a better salary than I ever did before. Are all my years of industry experience suddenly negated because I don't go into an office every morning? My current employer doesn't think so. I can't help but feel that Nintendo is behind the times on this one. Apple took a risk on opening up their platform to smaller developers, and it has paid off handsomely for them. I'm not saying Nintendo ought to take the exact same approach, a bit more in the way of flexibility would be nice. A lot of people, especially creative individuals, prefer the freedom of working alone. As the tools for making games improve, we're going to see a lot more hobbyist developers producing better titles. And most of them are going to be going to Apple for publishing, not Nintendo. And future developer WOULD NOT BE TRAIN on nintendo machine, which make nintendo even less an option in the future ...
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Carrie Nation
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« Reply #26 on: March 18, 2011, 06:07:46 PM » |
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Nintendo's download services are currently a paragon of quality and professional entertainment. MyNotebook allows you to take notes wherever you are. Just pop open your Nintendo DSi system and jot down your thoughts! Make a list and cross it off, or even play your favorite pen and paper games (games not included). You can even personalize your notebook by drawing on the cover and changing the paper type with 24 different unlockable squared and lined paper styles. Use the pen or pencil to make your notes or doodles and then erase the bits you don't like. With five ink colors, you'll always be able to make your notes and doodles look stylish. myNotebook also includes 128 pages to write on and the ability to export your pages to your Nintendo DSi Photo Album. Make a list, and cross it off. Draw a flower, scribble it the fuck out or even play your favorite pen and paper games (games not included) No comment You can even personalize your notebook by drawing on the cover and changing the paper type with 24 different unlockable squared and lined paper styles. I can't even envision the system they've designed for UNLOCKING NEW TYPES OF PAPER, I hope it's an in game cash store, 99 cents for a new style of fake paper! Use the pen or pencil to make your notes or doodles and then erase the bits you don't like. You just told me to cross them out you assholes, now I have to erase all of these scribbles as well. With five ink colors, you'll always be able to make your notes and doodles look stylish. THIS IS A DRAWING PROGRAM THAT COSTS MONEY WITH ONLY 5 COLORS AND THEY'RE USING IT AS A SELLING POINT. myNotebook also includes 128 pages to write on So listen... I'm not a computer whiz or anything but... WHY IS THERE A PAGE LIMIT IN A FUCKING COMPUTER NOTEBOOK? Oh and I checked out the site of (fittingly named) Nnooo software to get some more info on how I can unlock exciting new paper styles. Different page styles are unlocked by: Using the notebook frequently (starting it up), writing a lot and by owning other Nnooo software This is a good time to realize this whole program is a shitty picto-chat that can't chat, has 5 colors, boasts of unlocking new LINE STYLES for your paper, and SELLS MULTIPLE VERSIONS WITH DIFFERENTLY COLORED TITLE SCREENS, SO YOU CAN COLLECT THEM FUCKING ALL.Waitta go Nintendo.
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s0
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« Reply #27 on: March 18, 2011, 06:24:01 PM » |
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@Carrie: Holy shit is this real? Also, shouldn't the DSi, like, have that built in?
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SirNiko
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« Reply #28 on: March 18, 2011, 06:33:27 PM » |
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Every time I want to claim Nintendo's quality standards used to be higher I remember Dinowarz and desperately trying to avoid the shitty parabolic gun power "up".
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s0
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« Reply #29 on: March 18, 2011, 06:39:54 PM » |
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Like I said, Nintendo's quality standards were pretty much nonexistent in the NES era, but they were in full effect on all subsequent consoles up until the Wii.
I confess I'm not overly familiar with the Gamecube, but the SNES and N64 have very little in the way of throwaway shovelware, aside from a few that slipped through the cracks like the infamous Superman 64.
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Drum
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« Reply #30 on: March 18, 2011, 06:48:10 PM » |
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The seal of quality only meant that it was an officially licensed cart. It was to cover their asses if somebody used a non-licensed carts and the console broke, and to receive royalties (natch). See: Tengen. Their quality control extends about as far as: does the game work properly? Has nothing to do with content.
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mcc
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« Reply #31 on: March 18, 2011, 06:58:22 PM » |
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I think Nintendo's stance-- actual businesses with an office and such only-- is a reasonable one. However I think if you look down the line at the games posted on Wii Ware, it doesn't really appear to be having the desired results. all nintendo wants is a real office
But in this day and age, in this digital frontier, is that really necessary? I don't work from an office anymore. They used to have a long explanation up on warioworld.com about this and their reasoning was basically, if you're keeping the dev kit at your home, that's a security risk.
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[RM8]
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« Reply #32 on: March 18, 2011, 07:01:44 PM » |
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What Drum said.
And really, people, the Wii is about to die and people are still complaining about the shovelware. Do you really have such a difficult time telling apart It's My Birthday from Tatsunoko vs. Capcom? I have never played a shovelware Wii game and never will, and that's probably true about you. Now, the non-shovelware Wii catalogue being small is a complain I can understand, but even then, GCN and N64 were not that different. You guys have had two generations of mostly-1st-party-games Nintendo consoles.
I understand that's irrelevant to the argument (Nintendo wants offices), but I'm a Wii fanboy.
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Sorano
Level 6
Game Designer / Double Stallion Games
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« Reply #33 on: March 18, 2011, 07:12:51 PM » |
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Every time I want to claim Nintendo's quality standards used to be higher I remember Dinowarz and desperately trying to avoid the shitty parabolic gun power "up".
And then I remember Ping Palz being a launch title for the original DS.
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Theophilus
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« Reply #34 on: March 18, 2011, 07:36:58 PM » |
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I confess I'm not overly familiar with the Gamecube, but the SNES and N64 have very little in the way of throwaway shovelware, aside from a few that slipped through the cracks like the infamous Superman 64.
The GCN never had a problem with shovelware, IIRC.
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gimymblert
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« Reply #35 on: March 18, 2011, 08:02:41 PM » |
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What was the biggest shovel in snes era? Nes had cheetah men II 64 had plenty of them too
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mcc
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« Reply #36 on: March 18, 2011, 08:20:22 PM » |
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GCN, what with having a restricted set of games overall for various reasons, may not have had a DS-like flood but still had a fair amount of licensed shovelware And really I think you're forgetting just how many games were released for the SNES. There was totally shovelware You know what, here's a challenge-- can you even guess, without looking at the filename, what that is supposed to be? Although, most of the really awful offenders I can think of were Japan-only titles.
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InfiniteStateMachine
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« Reply #37 on: March 18, 2011, 08:28:49 PM » |
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don't hate on wayne's world :p
I'd be surprised if every title on WiiWare came from a company that has office space. Some truly terrible stuff in there.
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mcc
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« Reply #38 on: March 18, 2011, 08:31:36 PM » |
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don't hate on wayne's world :p
IT WAS SO AWESOME. But admit it, could you be bothered to play to the end of the first level? Note to Let's Play creators: Making exasperated noises every 6 seconds does not equal comedy (By about 3:50 the video maker's going "okay, this is actually pretty good") EDIT: Laughed out loud at 7:54
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jwk5
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« Reply #39 on: March 18, 2011, 09:03:29 PM » |
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Like I said, Nintendo's quality standards were pretty much nonexistent in the NES era, but they were in full effect on all subsequent consoles up until the Wii.
I confess I'm not overly familiar with the Gamecube, but the SNES and N64 have very little in the way of throwaway shovelware, aside from a few that slipped through the cracks like the infamous Superman 64.
To be fair, the N64 (much like the GameCube) had very little in the way of games in general. The N64 much like the GameCube had a very small library of games, especially compared to other systems of its era.
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