I stuggled a bit
only tried the single player mode
(I know 3 days is no time whatsoever so fair play to even make something that quickly. Well done on completing it!
that aside, here's the straight reaction when I played)
first some usability stuff:
the text at the top of the screen is extremely easy to miss. I never saw it the first few times I played so I didnt know what was 'go to main menu'. Couple this with the fact that 'start game' from the tutorial takes you to a multiplayer game, and I had to read the tutorial a couple times, I ended up quitting the game and restarting it about 4 times before I even noticed the m=main menu text
also, I think when you get a game over / someone wins, it should give you play again/ menu options
gameplay: First off, I think you have one too many buttons. Imo you don't need the 'stand up, back reflect' button. This could just be default behaviour when you don't press anything, since there's no situation where you'd ever want to be in the default pose. The penalty of not moving is enough I reckon without having to manually trigger 'stand up'
the more frustrating one was that you can't jump up an obstacle if you're running into it. This is a pretty big one imo for a racing game, you should be able to hold down right and jump to move forward. In practice it was stressful enough to think 'uh, ok let go of run, jump, wait for the right height, ok run!'- so it must be pretty tricky trying to race!
ooh one last thing, I hate the slow fade in at the start of the game
.. you'll have people hammering enter trying to play
anyway, despite those crits, I *can* see it being a fun 2 player game
but it'd be great to see a few of those points ironed out! It's still pretty impressive for a 3 day effort
Thanks for your feed, here's my reply:
1) I will give more visibility to the upper commands (main menu / restart ) and fix the whole menu navigation. I find it a bit unorganized atm.
2) one of the main idea was to make something a bit messy as for the command configuration. Removing the Protect button is not so bad, but I like the idea of two players smashing the keyboard trying to survive and win the race. I wat to make evering a bit caotic, and the only way is creating a tricky command config.
3) i totally get what you an, but i'm unable to find a proper solution atm. I managed to tweak the jump system as perfect as possible to make perfect 2-blocks jumps, and maybe the problem could be avoided by removing 1-block-holes on the ground. I have to think about it, as I liked the idea of the player trying not to fall into the second block-line and trying to make perfect jumps.
4) the fading intro is made to make the main music theme crescendo starts at the beginning of the race, without using two different music tracks. I should remove the fade when returning to the main menu after a race, but i'm pretty happy about the first launch fade.
Again, thanks a lot for your feedback, as you said it's hard to make everything perfect in just few days