Any game recommendations in the likeness of those games? I need more haha.
Seconding Antichamber. It's really good. The aesthetic, the puzzles - it's really polished and unique. I like that the puzzles are, like mentioned before, mostly psychological puzzles about figuring out the nature of the game world over obvious puzzles (get this thing, put it there), though there are those puzzles in there, too. It's not everyone's cup of tea, of course, but I like it a lot.
Wow, thanks for the comprehensive answer.
I had that in my library by chance, probably from a Bundle, on my playlist now.
Mirror Moon EP kinda gives me that "first-person puzzle feel" too. I mean to go back to it, but haven't for some reason. I hear that it's kinda random or something in terms of the levels you approach, so I'm not sure if the levels really are randomly designed or if they're puzzles, or if it's just a little single puzzle in a series of random levels... I only played the first few levels or so and it felt deep, if I recall. It didn't explicitly tell me what to do, and the puzzle itself just consisted of a few elements, but figuring out just what to do with the pieces you've been presented was the real enigma. It was quite good.
Seems exactly something I would like to play, definitely gonna check that one out, I love Sci-Fi.
Thanks for the info. Gonna check it out.
If 2D physics-y puzzle platformers are as equally pleasing:
Yes they are, I like some of them.
Limbo and Braid are both really good 2D puzzle platformers. Limbo just oozes style, and while the puzzles weren't nearly as difficult as Portal 2's, I still like it a ton. Braid was pretty much my first game in this vein (2D puzzle platformer), and it did it exceptionally well. The puzzles were all really interesting and engaging, and a lot of them didn't have obvious solutions. Sometimes the solution to the puzzle wasn't to look for it (like, the stage wasn't designed around "solve this puzzle" so much as just "get over there", with a mechanic being in your way). It had nice pacing and overall style, and there are additional puzzles that are pretty tough, even if you know what to do.
Limbo I played just a bit of it, It's on my now long playlist, I need to get back to it sometime. I was not interested in Braid, but I'll double check, the points you said seems nice.
Fez might be your cup of tea as well. It's kinda slow and "free-form" compared to the more focused Limbo and Braid, which hurts it to me, but a lot of people liked it.
It's very unique, and innovative with their trixel method of implementing the mechanics. Also beautiful art style. I played some hours of it, but the backtracking put me off a bit, I plan to give it another try sometime in the future.
Out There Somewhere's a really nice 2D puzzle platformer centered around teleportation. Not quite as physics-powered as the other games; it's more of a standard 2D game with solid pixel art and a really effectively used puzzle mechanic. Unfortunately, it's a bit short, which is a nice complaint to have.
I never paid the derserved attention to that game, I plan to change it now. It's pretty well known here where I live since the devs (Miniboss) are from the same country as me. The teleportation was ''discovered'' by chance by Pedro while he was teleporting to some specific spots in the game for debugging haha.
Teslagrad's centered around magnetism. It resembles Braid in terms of its art and style, and the puzzles are a bit similar (where Braid dealt with time, Teslagrad deals with position). I'm oversimplifying things, but the games do feel similar in ways.
Heard of it, never paid the necessary attention. Sounds good, gonna check it out.
Oh, and La Mulana, which is... Hard. The puzzles can be difficult and obtuse, and the world's massive, but it's really unique. The themes and overall "mystical" style of the game world and its inhabitants may not appeal to everyone, though.
I heard a lot of good things about that game, time to check it out.
By the way, I know you from Blender Artists Org Forums from back in the day when Valchion didn't even had a name haha. I started there in 2009. I like your videos also, I just don't post or reply very often but I do like your work and is cool to see your progress and Gearend taking such a interesting shape.
Thanks again for taking the time to give such a comprehensive answer.