I couldn't find "Goddess of Winds" did you mean Goddess of Wisdom?
Oh sorry, yep, Goddess of Wisdom
If you've never tried it before, I strongly recommend Zelda Classic for more custom Zelda quests. By far the best of them is Dr. Wily's Revenge, which has a huge selection of thematically and mechanically diverse dungeons, including at least one 2-d side scrolling dungeon.
Just checked out the image and I'm definitely going to try this out today. I'm curious about that Mega Man screen. Thanks
EDIT: turns out the whole game revolved around MegaMan, thought it was some SMB Crossover deal. The game so far has been a masterpiece so far and I've only just explored a bit after the 1st boss. Massive world so far, a massive 1st dungeon, excellent graphics and enemies, etc. The 1st boss was an excellent boss fight and hopefully the same quality is there the whole game.
Wow, those sound fantastic. I'd love to hear more about other hacks available out there.
Right now I'm playing another hack of ALttP called PuzzledDude's Quest, by PuzzleDude, who I think was the main mastermind behind Goddess of Wisdom.
Legend of Zelda - PuzzleDude's Quest (hack of A Link To The Past)This game isn't a fully hacked ALttP game, but more like a Master Quest version. The overworld is riddled with mazes, caves can contain new content, there are only 2 warps to the dark world, 1 to get to the pyramid where ALL the crystal dungeons are (no dark world exploring past the pyramid) and 1 to get to Ganon's Tower, and finally, dungeons have the same rooms and are connected the same way, but contain completely different content and are explored in a different order.
+dungeon design is of expected by PuzzleDude and is worthy of being a Master Quest (the others just tweak stats like enemy damage or life gain and availability of heart pieces)
+the order of getting items is unique and fun (you get the hammer and magic cape first, and you get the boots in a peculiar place, there is no Sashararala or whatever)
+teaches you "tricks" early, so is good for easing into Goddess of Wisdom
+-not a positive or negative, since LoZ games do it, but dungeons are now one-time obstacles again
-some might dislike the overworld design, the place is filled with obstacles that create mazes. I actually like this, it gives the overworld a theme, doesn't bore me of exploring the same lands, while also giving you a different order to visit places, but many others have disliked it
-dialogue is unchanged, leading to sages saying things that make no sense given the context
-again, all the crystal dungeons are in the same screen, the pyramid, no dark world exploration. This may have been a good thing as it means no more mazes or same ALttP world