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1395427 Posts in 67263 Topics- by 60342 Members - Latest Member: JamesJukie85

September 23, 2021, 09:17:06 PM

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TIGSource ForumsPlayerGamesWhat are you playing?
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ThemsAllTook
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« Reply #9680 on: June 03, 2021, 05:05:35 PM »

I'm currently playing the expansion to CrossCode (A New Home) that came out a little while ago. The base game already had SO MUCH STUFF in it, and the expansion is packed just as full as ever.

I've had a really complicated relationship with CrossCode as a whole. At first impression, I kind of hated it in a lot of ways. The early parts of the story didn't give me anything to latch onto, and I had a lot of trouble with a few particular overbearing characters and their exaggerated personality traits. In terms of gameplay, there were so many systems thrown at me at once that I was never able to keep up and feel like I understood what I was doing. The puzzle dungeons were always real enjoyable though, and the moments of good times (and some sheer stubbornness on my part) were just enough to keep me going.

Then, around the halfway point of the game, a major story event happened. The entire extended sequence of Vermillion Wasteland was SO GOOD that I'd say it's one of my very favorite story beats I've experienced in any game. Having actual investment in the story and characters carried me happily through the rest of the main game. Having put it down and waited a couple of years for the expansion turned out to be just the right thing - my bad times with the game faded away, and I realized just how much there was in it that I loved.

The combat system is deep enough that I'm still constantly learning new things about it with 80 hours on my save file. The experience I have is often just trying not to get overwhelmed by the huge amount of information there is to parse at all times, but whenever I feel like I'm riding the wave of chaos successfully, it's great. There are still other systems and playstyles I could be using that I barely know anything about. Just like all other aspects of the game, it's packed full of so much stuff.

So, I don't think I've ever had my opinion of a game shift from being so negative to so positive. Once I finish the expansion, I'm seriously thinking I'll do another full playthrough to see what the experience will be like now that I know the story goes somewhere and I have some idea of which buttons to press in combat. My only real complaints at this point are that the story takes a while to get going, while game mechanics are piled on a little bit too quickly to keep up with them. The game's sense of humor still isn't quite my jam, but it's really perfectly tolerable. There's so much to love in here that these negatives feel insignificant. I'm glad to have had my worldview expanded by this game.
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ThemsAllTook
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« Reply #9681 on: August 31, 2021, 09:09:54 AM »

Several years ago, I happened upon a platform game on the playtesting forum called "You can Double Jump", tried it out, and recorded a video on it. I kind of lost track of it after that, but was vaguely aware that it had been finished and released in 2017, now renamed to Super Lumi Live.



I finally got around to playing the full version, and man, it's really something. Underneath the relatively unassuming exterior is a masterwork of level design. This is a pure precision platformer that knows exactly what it's about and executes its concept perfectly. There are a lot of games that try to be this, but only a rare few are built so well.

Having played through the game's 60 levels for basic completion, I'm now doing a second loop to get gold medals earned by racing through each level in a time trial. This is where I'm finding that the level design really shines - there are a lot of level elements that move in cycles, and it's revealing to me that everything has been tuned with great care to present a very specific challenge when moving at maximum speed. Nothing is random, so it ends up being a learning process of puzzling out how to route around each obstacle, and how the arrangements at the time I arrive at them will change if I find an optimization earlier on in the level. It's a beautiful dance that's pure pleasure to learn every time.

If you're into fast-paced precision platformers, this is truly one of the best of its kind. If you're into platformers but don't necessarily want to go fast, there are other ways to play too - there's another entire set of awards I could collect by playing cautiously and picking up every collectible in each level without dying or using checkpoints. Give it a try!
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sambloom
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« Reply #9682 on: September 07, 2021, 01:57:27 AM »

Hollow Knight, baby here we go!!
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Joseph TP Corcelli
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« Reply #9683 on: September 09, 2021, 04:45:08 AM »

When I first started learning the Hollow Knight lore I was concerned my avatar resembled a pale one. But I figure coincidences like that happen pretty often, right? It won't come back to bug me. Now I have to wonder what kind of wurm remains behind if the coincidence doesn't stop.
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« Reply #9684 on: September 10, 2021, 04:42:40 AM »

INFRA, and I'll be playing that for a while. Each chapter so far was like 2 hours long, and it seems to get longer and longer. It's just a gorgeous Source adventure game.
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