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April 13, 2024, 06:30:51 AM

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team_q
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« Reply #140 on: May 14, 2011, 08:13:53 AM »

The trees are also bears?
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Dirty Rectangles

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« Reply #141 on: May 14, 2011, 12:02:01 PM »

Oh wow, before I could hardly see the archer, but now I can see him and alot more detail that really makes the mood,  Kiss .
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« Reply #142 on: May 14, 2011, 02:43:34 PM »

Excellent looking screenshot. If I may be as so bold as to make as suggestion... it might be moodier with some low-lying mist along the ground and maybe some awesome, puffy, moon-lit clouds lingering in the background.

Not that it needs any of that, of course.
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- Will Armstrong IV -
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« Reply #143 on: May 14, 2011, 02:55:02 PM »

Hey those screenshots look great but the moon's edges look pretty "rough" maybe add some
AA to the edges?
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« Reply #144 on: May 14, 2011, 07:51:14 PM »

Great ideas Hand Thumbs Up Left  I'll try to get those in tomorrow. Oh and by the way, I know I haven't responded to your last PM, but I've certainly read it and those drawings and notes are awesome. The drawings in particular are epic. I've just been really busy but I want to make sure you know that I greatly appreciate your advice  Smiley

I figured you're a busy person and I'm extremely verbose, so don't worry about any kind of reply. Keep working on this gorgeous game, that's better than any reply to my long winded messages.

If you do want more sketches and stuff, let me know and I'll scan some of the better ones and send them your way. Now that I have a scanner I guess I can actually scan some of these monstrosities and photoshop them together...

And, if you ever have something that jumps out at you as not looking right or just wanting a second opinion, give me a shout... art or design stuff.
« Last Edit: May 14, 2011, 09:49:33 PM by Retrogames » Logged

- Will Armstrong IV -
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« Reply #145 on: May 14, 2011, 07:58:48 PM »

Must say, these graphics look great. Maybe one day I will be able to make sprites like that. Keep pluggin' along, looking forward to this!
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« Reply #146 on: May 14, 2011, 08:04:27 PM »

- Add windchime doodad, with sounds

Oooh, these totally need to be wooden chimes, they would definitely fit in with your carved wood/tribal atmosphere... (Edit: And they can sound kinda spooky too... hollow and clattery instead of tinkling and melodic)

Here's what they sound like;




Oh, and out of curiosity, did you give any of the games I mentioned a try?
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« Reply #147 on: May 15, 2011, 09:43:52 AM »

 WTF That is sexy. I commend you on your awesomeness.

Is the Archer sprite finalized?
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« Reply #148 on: May 17, 2011, 04:06:47 AM »

Check your bitrate on those .wav files and make sure that they're sitting around 16 or 24bit. Lots of programs still have issues with 32bit wavs, not sure if GameMaker is one of those. Pop me a msg if you need a hand.
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« Reply #149 on: May 19, 2011, 05:56:27 PM »

Sweet update!
The new art is nice, ESPECIALLY when realizing how the old one looked close up xD
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RadiationBLUR
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« Reply #150 on: May 20, 2011, 01:25:15 AM »

The game looks brilliant! :D

The only thing you could do is to make the Grass darker, or the dirt ligther.
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ANtY
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« Reply #151 on: May 20, 2011, 01:59:50 AM »

The game looks brilliant! :D

The only thing you could do is to make the Grass darker, or the dirt ligther.
+1
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« Reply #152 on: May 20, 2011, 08:09:38 AM »

I only have a little niggle with the new sprites.

They are holding their arms perfectly straight when they hold things, and it looks a bit unnatural. I would personally move the objects closer to the body, and maybe give the arm a bit of a bend. Especially on the shield guy.

Love the new sytle though, much easier to read!
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« Reply #153 on: May 20, 2011, 04:32:31 PM »

This is incredible. Reading through the thread, thinking "oh ja, this looks pretty swanky." Then I see the concept art, and I am very impressed.

Then you continue to work on the concept art, turning it from lineart into a fully fleshed illustration, and that's just incredible.

Can't wait to play this. It's gonna be a thing of beauty.

Also, love the new sprites! Much cleaner, lots more character, too.
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Wes Scharf
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« Reply #154 on: May 20, 2011, 09:01:51 PM »

Heya Gabe!

This looks insanely amazing.

Hope you have been well.  Keep up the good work!

Wes
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Destral
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« Reply #155 on: May 21, 2011, 01:32:41 PM »

Sir, you are like a game-making machine.  Hand Pencil Waaagh! Hand Any Key One can but aspire to be as awesome as you.  Gentleman
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ANtY
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« Reply #156 on: May 21, 2011, 10:50:27 PM »


I have to try to design my next game like you do.  Tongue
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« Reply #157 on: May 22, 2011, 03:00:59 AM »

the player can teleport
Shocked Nice!
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FK in the Coffee
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« Reply #158 on: May 22, 2011, 08:35:09 PM »

That teleporting thing just gave me an idea?  How about teleport arrows that transport the player to wherever they're fired?
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FK in the Coffee
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« Reply #159 on: May 22, 2011, 09:55:49 PM »

That teleporting thing just gave me an idea?  How about teleport arrows that transport the player to wherever they're fired?

Yup that's what they do  Grin
Oh, wonderful, then!  That would definitely make for some cool puzzles.
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