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rek
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« Reply #640 on: November 15, 2011, 07:27:05 PM » |
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DAY 241 - November 15, 2011 - Added more to the enemy sheet. Getting closer to being done with the first pass art.
Are... are those dirt bikes (far right)?
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mokesmoe
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« Reply #641 on: November 16, 2011, 07:03:51 AM » |
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What's next, archery on motorcycles‽
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Lehmann
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« Reply #642 on: November 16, 2011, 07:58:44 AM » |
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AWESOME STUFF! Really enjoyed your portfolio too, congratulations 
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sugarbeard
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« Reply #644 on: November 16, 2011, 11:06:10 AM » |
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now it's a race!
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xoorath
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« Reply #645 on: November 16, 2011, 02:20:45 PM » |
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i'm gonna buy all the beer
I'm sorry Gabe, You can't afford all of me. I am the beer.
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James Edward Smith
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« Reply #646 on: November 16, 2011, 02:51:07 PM » |
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Shit, now I have to go to meet Gabe. Also my buddy Jason Kozak might be there with a thing to show so I gotta see that too and talk to him, haven't seen him for a while.
I'm not interested in the sideway post mortem since I worked on that game. I'll show up later on though.
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BrixxieBee
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« Reply #647 on: November 18, 2011, 02:09:55 PM » |
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Any estimate on a timeframe for the next devlog video?
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GCshepard
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« Reply #648 on: November 20, 2011, 04:18:39 PM » |
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Those sure look great. Nice to see a 2d platform game with some serious mounted enemies for once
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Goodis
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« Reply #649 on: November 21, 2011, 07:43:39 PM » |
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Can I be on the betatesters list ?
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Goodis
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« Reply #650 on: November 21, 2011, 07:50:04 PM » |
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and that's reply #1000
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Ashkin
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« Reply #651 on: November 21, 2011, 07:59:36 PM » |
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and that's reply #1000
Moderators, please merge this post with his last. Double-posting is not appreciated here.
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Belimoth
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« Reply #652 on: November 21, 2011, 08:35:19 PM » |
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DAY 247 - November 21, 2011  Impressive amount of depth in this picture, I really feel like I'm in the forest.
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mokesmoe
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« Reply #653 on: November 21, 2011, 10:27:57 PM » |
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I like how they're floating off the ground, I really feel like I'm in the forest.
But seriously, aside from that it looks great.
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Reives
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« Reply #654 on: November 21, 2011, 11:33:59 PM » |
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Especially digging the foliage pixels in that, and how the grass tiles seem natural and non-repetitive.
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Ashkin
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« Reply #655 on: November 22, 2011, 10:54:27 AM » |
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Ashkin, can't tell if you're joking, but if you're not then take a chill pill bud, it's fine. But I want the thousandth post!  Seriously though, that bestiary screen is gorgeous. Really good choice to use a book format.
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PompiPompi
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« Reply #656 on: November 22, 2011, 11:09:43 AM » |
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Everything is so beautiful! Although a bit dark. But it might be just my screen. Yea, I guess getting dark areas is super difficult, or nearly impossible when user have a poorly calibrated monitors.
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Master of all trades.
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rek
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« Reply #657 on: November 22, 2011, 12:13:55 PM » |
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WINGED LUTIN OF FIRE
Lutins don't need wings to fly! Just ask Marie Catherine d'Aulnoy!
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jotapeh
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« Reply #658 on: November 22, 2011, 12:17:37 PM » |
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How is this still at 10% complete? Gabriel, at this rate you're gonna have a longer dev cycle than 
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John Hutchinson
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« Reply #659 on: November 23, 2011, 11:10:57 AM » |
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This looks awesome
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