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TIGSource ForumsPlayerGamesGame maker 8.1
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Author Topic: Game maker 8.1  (Read 37581 times)
jwk5
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« Reply #180 on: May 11, 2011, 10:45:48 AM »

Nice to see that they are on the ball with fixing and adding things. There may be hope yet.



Quote
Version 8.1.77Changes
Faster 3D static models using d3d_model_create().
Full screen Anti-Aliasing (0,2,4 and 8 levels) using display_reset(aa) and display_aa.
Surfaces now work in full 3D
GameMaker will now not install to program files, meaning you no longer have to be an Admin. Now defaults to user directory.
Your email address is now no longer required for licensing.
New welcome screen for Lite, making it easier to upgrade.
BOLD for script keywords has been added back in as an option.

Fixed bugs
0000850: Revert back to lite after update
0000833: GM8.1.69 continues to revert to lite on startup
0000900: Renaming Object
0000838: draw_text_ext_color() bug
0000970: Normals don't scale properly with d3d_transform_add_scaling
0000846: Updater cases infinite loop of "save project" when relauching
0000848: When New Update Available, the chosen file does not load
0000847: License lost on every launch
0000869: GM 'Unable to Validate Licence' and When Entering Licence Key I get 'I/O error 1784'
0000902: file_text_write_real does not work with negative decimals.
0000762: File reading reals problem
0000959: Serious problem saving strings in a ds_list to file in GM8.1 that was not present in GM8.0
0000841: 'save as' generates invalid default filename
0000851: Game Information is NOT word wrapping
0000873: gamemaker_version returns 800 for Game Maker 8.1 and above
0000870: problems with functions message_text_font and message_button_font
0000904: Data structure read functions do not work
0000860: Make the auto updater view not "always on top"
0000864: Topmost updater window
0000978: Manual has outdated code in the index
0000796: Documentation page on Fonts has not been updated
0000794: Error in Documentation on Upgrading
0000807: Zoom In/Out/Reset are missing toolips in Room editor
0000893: Nearly unnoticeable typo in "Global Game Settings"
0000811: 3D lights index incorrectly or some other cause
0000898: gamemaker_version is 800
0000872: renaming a resource clashes with finding a resource
0000884: renaming sprite error
0000905: GM Says 15 Arguments Required Where 16 are Required
0000882: Mistake in helpfile
0000779: Object placement in room is off by a large amount when zoomed in.
0000858: bold fonts in script editor
0000738: Problem with "Snap to Grid" and isometric grids
0000799: # does not create a new line anymore
0000726: Create Group
0000732: Renaming resources sometimes doesn't work and still reads "Rename Ctrl+R"
0000754: New room editor renders semi-transparent backgrounds opaque
0000914: Background transparency showing up as black in rooms.
0000885: Backgrounds are not transparent in Room Editor
0000765: Multiple backgrounds glitch
0000834: ambient light: colours are off
0000963: Hotkey for "Search in Scripts"
0000964: When panning the room the view position does not stay at the correct co ordinates but moves along.
Vertical font alignment fixed on reduced character sets

Addressed issue
0000790: Anyone can create watermark-free exes with gm8.1 Lite
0000876: Error "trying to access argument[n]" does not give object/event/action/line/position information
0000883: Scrollbar Mirroring Room Edtor
0000888: test/norton
0000897: Error in mod with large numbers
0000910: We need better/more advanced sound capabilities.
0000911: New game_save cannot be loaded after switching from 8 to 8.1.
0000947: Showing expression in "If an expression is true"
0000965: New resource type - layers
0000651: Interpolation between pixels don't work under Windows 7
0000895: Hints in Object Properties don't dissapears
0000653: Resource tree folder names stay white after minimize
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gimymblert
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« Reply #181 on: May 11, 2011, 11:30:04 AM »

Screen tearing
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TeeGee
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« Reply #182 on: May 11, 2011, 12:04:21 PM »

One one hand, they improved 3d so much, on the other, I recently learned they won't fix the fullscreen AA glitch on Windows7 before GM9 (which is not even to be released this year). I wonder who sets priorities there, but they seem to be way off Sad.
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Tom Grochowiak
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« Reply #183 on: May 11, 2011, 01:15:11 PM »

There was already a 3d surfaces dll which is what I've been using... The anti-aliasing is a nice idea though.

The only thing that really bothers me is the aggressive autocomplete in the code editor but that probably won't change.
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Theophilus
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« Reply #184 on: May 11, 2011, 01:20:59 PM »

The only thing that really bothers me is the aggressive autocomplete in the code editor but that probably won't change.

You can adjust it or turn it off, you know?
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« Reply #185 on: May 11, 2011, 01:34:38 PM »

I'm really glad to see them doing updates like this.  It seemed like before they were holding fixes and updates hostage so that they could charge another 20 bucks for them in the next version x_x
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Tumetsu
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« Reply #186 on: May 11, 2011, 01:54:42 PM »

I'm really glad to see them doing updates like this.  It seemed like before they were holding fixes and updates hostage so that they could charge another 20 bucks for them in the next version x_x
Except that most of the time people got free upgrades in GM's history...?
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TeeGee
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« Reply #187 on: May 11, 2011, 02:18:04 PM »

Yeah, the update to GM8.1 was free.
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Tom Grochowiak
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« Reply #188 on: May 11, 2011, 02:19:21 PM »

they are raising the price by 15$ for this new version, though (the price of gm will be 40$ as of june). i still haven't bought gm8 yet so i probably should before they raise their price (even though i still use gm7 and have no intention of using gm8 for a while)
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Destral
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« Reply #189 on: May 11, 2011, 07:45:23 PM »

$40 is still pretty cheap for what it does.
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« Reply #190 on: May 11, 2011, 07:49:15 PM »

yeah but consider that i've bought it multiple times in the past, so they add up

sometimes i bought it again just because it was a bother to try to get softwrap to even work on a new computer and not revert to the lite version
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BoxedLunch
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« Reply #191 on: May 11, 2011, 07:50:20 PM »

i like the updates that they are making to 3D and everything, it seems pretty powerful, and at the perfect time too, since i'm starting to finally get into it. Smiley
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ஒழுக்கின்மை (Paul Eres)
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« Reply #192 on: May 11, 2011, 07:54:09 PM »

the 3d is still lightyears behind the free version of unity though. if i wanted to make a 3d game i'd use unity, not gm
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PowRTocH
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« Reply #193 on: May 11, 2011, 07:54:34 PM »

The only thing that really bothers me is the aggressive autocomplete in the code editor but that probably won't change.

You can adjust it or turn it off, you know?

I didn't. Thanks.
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« Reply #194 on: May 12, 2011, 01:25:45 PM »

I'm really glad to see them doing updates like this.  It seemed like before they were holding fixes and updates hostage so that they could charge another 20 bucks for them in the next version x_x
Except that most of the time people got free upgrades in GM's history...?

I never got a single update after I bought 7.  Fixes weren't done to core problems with the engine until Game Maker 8.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #195 on: May 12, 2011, 01:27:57 PM »

yeah, i didn't get free updates either. you only get free updates if you bought it in 2010 or later. i bought it in 2006, in 2007, and in 2008.
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knight
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« Reply #196 on: May 12, 2011, 07:03:34 PM »

When I switched computers I didn't want to buy game maker again so I looked into some free alternatives such as xna and flash. Never went back.
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« Reply #197 on: May 12, 2011, 07:22:55 PM »

$40 is still pretty cheap for what it does.

Im poor so $40 bucks is alot
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« Reply #198 on: May 13, 2011, 06:02:39 PM »

When I switched computers I didn't want to buy game maker again so I looked into some free alternatives such as xna and flash. Never went back.

When I switched computers, I typed in my code, and got GM.   Wink

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I never got a single update after I bought 7.  Fixes weren't done to core problems with the engine until Game Maker 8.

GM7 is the only product where you didn't necessarily get a free upgrade to the new version of GM.

GM5 got a free update to GM6.
GM 5&6 got free updates to GM7
For a certain time period, GM7 users got GM8 for free.
And of course, GM8 got GM8.1 for free.. which sounds less impressive, but is probably a big an update as 6 to 7 was, or 7 to 8. Heck, there's a lot of new stuff in .1

So yes, timing wise you were pretty unlucky mate. I bought GM7, got a free update to GM8, and got a free update to GM8.1.

You may think it's sad you didn't get a free GM7 to 8 upgrade, but just bare in mind that when GM8 was released, YYG's hadn't turned a profit since they began. And there is no real reason to believe that they have started to turn a profit since, either.

Certainly, I would say that the supposition that they were holding 'bug fixes ransom for another $20' would seem to be a little inaccurate, surely?

Quote
yeah, i didn't get free updates either. you only get free updates if you bought it in 2010 or later. i bought it in 2006, in 2007, and in 2008.
In 2006, wasn't that GM6? If you bought GM6, your upgrade to GM7 would have been free, wouldn't it?

Quote
Im poor so $40 bucks is alot
I agree that $40 is a cheap for what it is, but a fair chunk of money.

GM lite is actually really functional, though. Check out this guys games:
http://www.yoyogames.com/users/Maelron

They regularly hold competitions with prizes of $1000,$500,$250 for 1st, 2nd, 3rd, respectively.I think it'd be cool if they also offered GM registration as minor prizes, too. I definitely think it'd be an idea they would be interested in. Maybe I should drop the idea around at the GMC, YYG's regularly read (good) topics on there now.

Also, one of the things that got many Lite, or any GM users upset was that they were introducing a water-marked logo onto lite created .exe's.

You may like to know that I'm pretty sure this is no longer the case, they dropped it in one of the GM8.1 updates. Smiley
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ஒழுக்கின்மை (Paul Eres)
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« Reply #199 on: May 14, 2011, 03:00:54 PM »

gm is notorious for that problem. it seems their new software protection isn't any better than softwrap at it?
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