danny34
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« Reply #20 on: March 21, 2011, 03:44:05 PM » |
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USD39.99.??
Then I think that many people will start learning Actionscript(FlashDevelop) to make game. It is free of charge. I don't know Actionscript but I believe that it is a good free alternative to Game Maker. Am I right?
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The Monster King
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« Reply #21 on: March 21, 2011, 03:54:22 PM » |
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Game Maker is much easier and faster to use though, but for making money flash is currently superior
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danny34
Level 1
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« Reply #22 on: March 21, 2011, 03:56:02 PM » |
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i'm curious about the "Better 2D and 3D support with a 24bit ZBuffer and faster rendering." part -- does that mean no more screen tearing?
I don't think so. If they really solve the problem of "screen tearing", they will simply describe as "The problem of screen tearing has been solved".
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ஒழுக்கின்மை (Paul Eres)
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« Reply #23 on: March 21, 2011, 04:09:00 PM » |
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but they don't actually admit screen tearing is a problem
it sounds like the 24 bit z buffer will only matter for 3d; why does it mention 2d?
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danny34
Level 1
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« Reply #24 on: March 21, 2011, 04:11:17 PM » |
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Game Maker is much easier and faster to use though, but for making money flash is currently superior
Hey...YoYoGames will make a HTML5 exporter. They may also decide to make a SWF exporter,
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danny34
Level 1
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« Reply #25 on: March 21, 2011, 04:20:55 PM » |
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standard, eh?
Sounds like another version is planned.. a 'professional' one. :p Wonder what features that is gonna have...
I guess: The new Game Maker Pro can be used with different platforms' exporters, eg. IOS exporter. The free version of Unity can not be used with different platforms' exporters. The Pro version of Unity can. The price of Unity Pro is USD14XX.!!!
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Theophilus
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« Reply #26 on: March 21, 2011, 04:59:36 PM » |
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I got the email from Softwrap but it doesn't have anything under the purchase history... I checked to see if it was purchased under my mom's email, and she hasn't received even one like above. What should I do?
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Sean A.
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« Reply #27 on: March 21, 2011, 07:58:17 PM » |
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Just email them back explaining the problem, they've always been pretty good with customer service for me at least.
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jwk5
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« Reply #28 on: March 21, 2011, 11:25:06 PM » |
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I had got that error too, Theophilus. But that was around when GM8 was first released so I don't quite remember exactly what I did to fix it. I think what it was is that the filter settings for my e-mail host were blocking part of the message and I just wound up having to disable them for that particular e-mail.
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The Monster King
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« Reply #29 on: March 21, 2011, 11:39:47 PM » |
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Hey...YoYoGames will make a HTML5 exporter. They may also decide to make a SWF exporter,
true but so far their policy for money-making stuff has been "we take 40%" ok I'm not sure about the exact % but it's between 30 and 50
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jwk5
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« Reply #30 on: March 21, 2011, 11:46:58 PM » |
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Hey...YoYoGames will make a HTML5 exporter. They may also decide to make a SWF exporter,
true but so far their policy for money-making stuff has been "we take 40%" ok I'm not sure about the exact % but it's between 30 and 50 I never knew that... That's retarded. I've been using GM since version 3.something or other and it's been a while since I looked at their policies. Is this policy specific to certain types of selling (i.e. iPhone or whatever it was it can be used on now) or selling your games in general? Any links?
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Desert Dog
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« Reply #31 on: March 22, 2011, 12:53:57 AM » |
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Hey...YoYoGames will make a HTML5 exporter. They may also decide to make a SWF exporter,
true but so far their policy for money-making stuff has been "we take 40%" ok I'm not sure about the exact % but it's between 30 and 50 I hate it when people talk 'vaguely' about someones policy, while being completely off target. If HTML5 exporter is ever finished, it will be a product that will cost less than 'hundreds'. Source: http://gamemakerblog.com/2011/03/03/sandy-duncan-interview-game-maker-html5-addon/They won't be taking any percentage off anything. Your probably referring to a publishing deal they are currently setting up. They publish games, and split the net profits 50-50. There are absolutely no restrictions to you selling your game yourself, as an indie, and many people do (hanakogames.com, studioeres.com etc) This has not changed. However, as YYG's have the GM runner source, they have the ability to port games to other platforms. Read: iOS, Android, PSP, etc. They've done so, publishing a few games so far, although they are still very much in a beta phase of setting up publication.. it isn't open for submission yet. Judging by the name of this product (8.1 standard), and their rather cryptic, evasive replies, we could gather that they plan to release a 'professional' edition of GM, sometime in the future. It'd be hard to guess what functions this hypothetical version of GM would have, but html5 porting, or the ability to create an iphone app would be the obvious guess.
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jwk5
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« Reply #32 on: March 22, 2011, 01:00:49 AM » |
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Ah good, thanks for clearing that up. For a minute there I was afraid I might have to dust off Torque Game Builder.
Speaking of which, does anyone here use it or has anyone used it before? I bought it like 2 years ago and haven't got around to really putting in to use (though I've dabbled with it a bit). The documentation for it is really vague throughout much of it and there isn't a whole lot of tutorials for it which has made it hard to really dig into.
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Pasty
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« Reply #34 on: March 22, 2011, 02:03:02 PM » |
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In the new Standard Edition you can now search ALL scripts for text. So no longer are you limited to searching just scripts for things, it'll now search scripts, objects, room creation code, instance creation code, timelines and triggers! this is also awesome. i can't tell you how much of a pain in the neck not being able to search inside objects and instance creation code has been. it looks like they addressed almost all the grievances i had with GM in this version.
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moi
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« Reply #35 on: March 22, 2011, 06:52:31 PM » |
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I hope they fixed the screen tearing, because there's no point releasing a new version if that isn't fixed.
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subsystems subsystems subsystems
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Theophilus
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« Reply #36 on: March 23, 2011, 07:12:26 AM » |
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I hope they fixed the screen tearing, because there's no point releasing a new version if that isn't fixed.
They haven't. I don't know if they really can fix it, that's a result of the game running slower than the monitor's refresh rate as far as I know.
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« Last Edit: March 23, 2011, 07:20:27 AM by Theophilus »
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slembcke
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« Reply #37 on: March 23, 2011, 07:54:33 AM » |
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On most platforms running hardware accelerated graphics, enabling vsync is like 5 lines of code, max.
The tearing happens because the drawing is not happening exactly at the monitors refresh rate and the front and back buffers are not swapped when the screen is grabbing the image out of vram.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #38 on: March 23, 2011, 08:05:01 AM » |
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They haven't. I don't know if they really can fix it, that's a result of the game running slower than the monitor's refresh rate as far as I know.
it can also come from not triple-buffering correctly, as i suspect is the case here.
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Golds
Loves Juno
Level 10
onuJ sevoL
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« Reply #39 on: March 23, 2011, 08:16:33 AM » |
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standard, eh?
Sounds like another version is planned.. a 'professional' one. :p Wonder what features that is gonna have...
They'll probably let you auto publish to appstore yourself. If so, it will probably be several hundred $$ You need to be running OS X with Apple's developer tools to do any iOS development, and the mac version of Game Maker is still lagging far behind...
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