Update:
It's done! =) Everybody check it out!
(Updated) Download LinkAlso, if it crashes even after the redist, Ryan posted a solution that will hopefully make it work! Thanks, Ryan!
I couldn't get it to install even after I installed the XNA Redistributable 2.0, Cow gave me this advice (which he got from broknecho):
- Install the redistributable link originally posted
here.
- Install
this as well as
this and you should be just peachy.
Also there is this link that Sifu found that can check if you meet the XNA requirements:
http://xnamatrix.com/xnareq.phpRequires XNA Redist 2.0 first, then just double-click to unpack and run.
http://www.microsoft.com/downloads/details.aspx?FamilyID=15fb9169-4a25-4dca-bf40-9c497568f102&displaylang=encreated by Sifu Peng and twohalf
music by Adam Lederer
From the Readme:
sin(Surfing)
June 1st 2008 Edition
------------------------------------
Prerequisites
-XNA 2.0 Redistributable
-Windows XP/Vista
-A strong constitution
Controls
-Use the arrow keys!
-ESC to return to menu/quit
Features
-Procedurally generated wave forms (only the best sin waves for you and babby)
-Procedurally generated trick names (a bazillion combinations)
-Procedural color morphing (based on time)
-Procedurally generated BLOOM (the eyes, they burn)
-Clock (in case you forget to go to school/work/eat/toilet)
Video:
Old Post:
Hi everybody! New to this forum! =)
My friend and I thought it might be interesting to submit to this competition so we made a prototype overnight. Since the oscillator has an interesting history with video games and it's always interesting to see lots of (procedurally-generated) waves, here we present a game to surf on an oscillator: sin(Surf) [Sine of Surf abbv. S.O.S]
It's being developed with XNA and still working on the gameplay and art style but please keep an eye out!