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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural Generationsin(Surfing) [Finished]
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Author Topic: sin(Surfing) [Finished]  (Read 62953 times)
twohalf
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« on: May 25, 2008, 03:44:39 AM »

Update:

It's done! =) Everybody check it out! (Updated) Download Link

Also, if it crashes even after the redist, Ryan posted a solution that will hopefully make it work! Thanks, Ryan!

I couldn't get it to install even after I installed the XNA Redistributable 2.0, Cow gave me this advice (which he got from broknecho):

- Install the redistributable link originally posted here.
- Install this as well as this and you should be just peachy.


Also there is this link that Sifu found that can check if you meet the XNA requirements:
http://xnamatrix.com/xnareq.php

Requires XNA Redist 2.0 first, then just double-click to unpack and run.
http://www.microsoft.com/downloads/details.aspx?FamilyID=15fb9169-4a25-4dca-bf40-9c497568f102&displaylang=en

created by Sifu Peng and twohalf
music by Adam Lederer

From the Readme:
sin(Surfing)
June 1st 2008 Edition
------------------------------------

Prerequisites
-XNA 2.0 Redistributable
-Windows XP/Vista
-A strong constitution

Controls
-Use the arrow keys!
-ESC to return to menu/quit

Features
-Procedurally generated wave forms (only the best sin waves for you and babby)
-Procedurally generated trick names (a bazillion combinations)
-Procedural color morphing (based on time)
-Procedurally generated BLOOM (the eyes, they burn)
-Clock (in case you forget to go to school/work/eat/toilet)

Video:










Old Post:

Hi everybody! New to this forum! =)

My friend and I thought it might be interesting to submit to this competition so we made a prototype overnight. Since the oscillator has an interesting history with video games and it's always interesting to see lots of (procedurally-generated) waves, here we present a game to surf on an oscillator: sin(Surf) [Sine of Surf abbv. S.O.S]

It's being developed with XNA and still working on the gameplay and art style but please keep an eye out!
« Last Edit: June 02, 2008, 06:08:34 AM by twohalf » Logged
Caio
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« Reply #1 on: May 25, 2008, 06:50:38 AM »

Haha, I love the idea. That screenshot made me chuckle. Tongue

Looking forward to this one! Looks like this will be the best TIGS compo so far. Kiss
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Tanner
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« Reply #2 on: May 25, 2008, 07:27:52 AM »

Hot damn, that looks awesome.
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« Reply #3 on: May 25, 2008, 07:37:27 AM »

That screen shot looks perdy nice! ;o
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twohalf
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« Reply #4 on: May 25, 2008, 07:43:55 AM »

Thanks everybody! I'll try to get a video up too when it's ready to show since the screenshot doesn't capture the fluidity of the waves. Trying to finalize most of the gameplay first but the next update should have some of the moves in it. =)
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c-foo peng
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« Reply #5 on: May 25, 2008, 08:08:22 AM »

I am the mystery collaborator.

*returns to the shadows to code*
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twohalf
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« Reply #6 on: May 26, 2008, 03:42:04 AM »

sin(Surfing) seemed better as a title so we've added the 'ing' to the title. =)
And since colors are nice, I thought I'd share a few progress screenshots with some color! (also generated)



« Last Edit: May 26, 2008, 03:45:15 AM by twohalf » Logged
Terry
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« Reply #7 on: May 26, 2008, 03:45:02 AM »

Yey!

I just hope it runs on my computer - XNA stuff tends not to Sad
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Hideous
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« Reply #8 on: May 26, 2008, 03:45:32 AM »

Oh dude I'm going to be so happy when I get this.
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twohalf
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« Reply #9 on: May 26, 2008, 04:41:59 AM »

Yey!

I just hope it runs on my computer - XNA stuff tends not to Sad

Oh... I'll try to get a demo up soon so you can try it. I hope it runs on your computer too!

And thanks for the support! I saw several of the games from the last competition when my friend showed me this forum a couple weeks ago and I've gotta say, My First Skydiving Academy was just simply awesome!
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Terry
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« Reply #10 on: May 26, 2008, 05:06:33 AM »

Agreed, there were some pretty incredible entries last time around Smiley Did you play Samurai Railroad Mansion?

It's a pity that so many of the big participants from the last contest don't appear to be taking part this time around (Farbs, Farmergnome, Lurk...) Sad
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twohalf
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« Reply #11 on: May 26, 2008, 05:59:42 AM »

Oh wow, I thought the download link was broken at first but the link in the first post of the thread worked. That game is fantastic, although really tough! I didn't understand the game from the YouTube video but playing it makes much more sense with your icon on the top.

And speaking of YouTube videos, I got a video capture of a bit of the game! Didn't want to give away too much of the gameplay yet but this shows more of how the game looks without the stillness of the screenshots.

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Terry
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« Reply #12 on: May 26, 2008, 06:21:52 AM »

Cute Smiley For some reason I was expecting it to be a lot faster, though...
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Pip
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« Reply #13 on: May 26, 2008, 06:34:06 AM »

Such a nice style  Kiss

I imagine it'll get faster as the game progresses, right?
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twohalf
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« Reply #14 on: May 26, 2008, 06:35:06 AM »

Oh yeah? =) I think you're right, I'll have to play with the speed a bit! There's a Challenge Mode that Sifu Peng's in charge of which speeds up as you gain momentum (Pip's got it!) but I'm terrible with it so I haven't really tried faster gameplay yet. This mode plays more like a kindergartener game right now, lol.
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« Reply #15 on: May 26, 2008, 07:12:26 AM »

This looks like if Vib Ribbon had been written in the 70s. Very pleasing :D
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c-foo peng
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« Reply #16 on: May 26, 2008, 10:48:42 AM »

Not so coincidently, we were playing Vib Ribbon right before we made this.
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SplinterOfChaos
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« Reply #17 on: May 26, 2008, 02:42:39 PM »

You know, when I read sin(Surfing), I was thinking something more along the lines of seven deadlies.

I wish I could say I was disappointed, but I'm to stoked to be.
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« Reply #18 on: May 27, 2008, 09:58:28 PM »

Sifu! Where've you been hiding? This entry looks sweet.
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« Reply #19 on: May 27, 2008, 10:12:59 PM »

Sifu! Where've you been hiding? This entry looks sweet.

Hes chillin in IRC where you should be, FARBSY.
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