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TIGSource ForumsDeveloperPlaytestingProcess
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dtfc7
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« Reply #20 on: June 24, 2011, 03:45:28 AM »

Good luck with this ! I love the premise. Just to add to the tension (and since you said you plan on releasing it for free) how about making it permadeath, so that people just have one chance to play it ?

Thanks Smiley
About permadeath, it partially goes against the source concept of project.
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farcodev
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« Reply #21 on: June 26, 2011, 07:13:27 AM »

great work, i'll keep an eye on it  Gentleman
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dtfc7
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« Reply #22 on: August 22, 2011, 05:36:30 AM »

Several screenshots (static scenes):




By the way, we've made a little page on Blogger - processgame.blogspot.com

We suggest finish the project in nearest two or three months.
« Last Edit: February 23, 2012, 11:47:17 PM by dtfc7 » Logged

karamazovapy
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« Reply #23 on: August 22, 2011, 08:59:49 AM »

This looks very cool, the graphics in the trailer look nice but I'm more interested in how puzzles are going to work in such a small game area.
I'm wondering how the gameplay is going to work in general.  Looking forward to seeing more!
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dtfc7
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« Reply #24 on: December 11, 2011, 04:59:15 AM »





The TrainYard team has finished the development and testing of Process. Process tells about the events that happened 20 minutes before an inevitable train crash.

There isn't all that much interactivity in Process to call it a full-fledged game. The stress is made on forming an emotional background. The project is closer to an interactive installation, an experiment. The idea is to immerse the player into the atmosphere of inevitability, feeling of a dream and irreality of what's happening, using the audiovisual environment.
« Last Edit: February 23, 2012, 11:50:14 PM by dtfc7 » Logged

dtfc7
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« Reply #25 on: February 24, 2012, 12:17:12 AM »

Process Released on Desura!




« Last Edit: February 24, 2012, 12:26:08 AM by dtfc7 » Logged

PlanetsFly
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« Reply #26 on: November 26, 2012, 03:20:22 PM »

Awesome
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dtfc7
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« Reply #27 on: December 04, 2012, 12:46:22 AM »

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