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1411491 Posts in 69377 Topics- by 58433 Members - Latest Member: graysonsolis

April 29, 2024, 09:36:32 AM

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TIGSource ForumsDeveloperPlaytestingdelete me
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FearedMachina
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« on: April 02, 2011, 10:04:52 AM »

delete me
« Last Edit: June 15, 2013, 05:08:56 PM by FearedMachina » Logged
gmx0
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« Reply #1 on: April 02, 2011, 06:10:14 PM »

I <3 RTS !

I love the look. Certainly looks more rugged than my CnC based GM6.1 RTS.

Will provide feedback in a few days.
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FearedMachina
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« Reply #2 on: April 07, 2011, 12:51:15 PM »

Thank you for the comment (I remember TIGsource being a bit more feedbacky than this, oh well).

New version in a week or so.
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sinoth
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« Reply #3 on: April 08, 2011, 09:03:20 AM »

Ok, a few issues:

  • You can't mouse over from one unit portrait to the next to read the cost/description.  You always have to mouse from "open" space to the portrait.
  • There is no "attack" action, and the cursor never changes to indicate you are attacking something.
  • The slave AI automatically attacks an enemy entering their area, but won't automatically go back to mining.  Sorta annoying.
  • The icons for building things seem unnecessarily small, and since they are all drab grey they are hard to tell apart.
  • No health bars on-screen
  • Whipping a slave causes them to run around in a panic, which is pretty annoying.  I ended up never using that mechanic because micro-managing it is too painful.

I played the first mission twice and stopped.  The somewhat awkward controls paired with only being able to make 2 units didn't entice me to play further.  Seems like a good start to an engine, but the usability could use some love!

Also, IPX?  Psh, I won't be happy until you support null modem cable as a multiplayer option :D
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i am not regret
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