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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationKing of Public Transit [finished, bug fixed]
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Author Topic: King of Public Transit [finished, bug fixed]  (Read 22351 times)
Friendly Rhinoceros
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« on: May 27, 2008, 12:40:42 PM »

Finished game at supercheffing.com/publictransit.zip



original post:
In King of Public Transit, you play as a guy with a bunch of jerk friends that love making you run errands for them.  They want you to go buy them a book or some bananas, then meet them for lunch at a cafe.  And the cafe and the book store are on opposite sides of town.  And they show up 30 minutes late for lunch, then make you pay.  And you just happen to be a slow walker, so you better take the bus or the subway if you want to get there on time.

http://supercheffing.com/mockup.png
Street, bus, and protagonist.  Not crazy about the face or the pompadour yet.

http://supercheffing.com/mockup2.png
Subway station (wip)

It's a mix between Animal Crossing and inverse Crazy Taxi, with a bit of River City Ransom minus the chains thrown in for good measure.  What's procedural?  The game map (streets/locations), bus and train schedules, missions, character names, and random encounters (procedural encounters?).

I'm at the point where I've done enough to start a topic, so maybe this'll give me the motivation to finish it.  Feedback on the art and concept is appreciated!
« Last Edit: June 04, 2008, 04:08:01 PM by FriendlyRhinoceros » Logged
moi
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« Reply #1 on: May 27, 2008, 01:01:33 PM »

Best game description award  Tongue
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Alex May
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« Reply #2 on: May 27, 2008, 09:12:46 PM »

Loving the art. Game sounds good too!
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Friendly Rhinoceros
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« Reply #3 on: May 28, 2008, 08:55:13 AM »

Thanks, moi and haowan!  I'm glad you like the art, because it's all I have to show at this point Tongue



Just finished my walk animation.  I'm still not crazy about it, but it will do for now.  I need to start coding!  Hopefully I will get character movement, street generation, and the clock done tonight.  It shouldn't be too tough.
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Dacke
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« Reply #4 on: May 28, 2008, 06:41:31 PM »

The game looks great so far, and it sounds like it can become a really good game! If you manage to pull it of as a fairly tight game I'll be impressed, and if you do you'll be set for awesomeness.
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Hideous
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« Reply #5 on: May 29, 2008, 12:24:05 AM »

I want to make a store siiign! Tongue
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Friendly Rhinoceros
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« Reply #6 on: May 29, 2008, 04:53:09 AM »

Have at it, Hideous!  You can even make several if you want Tongue
The dimensions are 138x30.  I've been giving them a black 1px border, but if something else looks better to you, go ahead.  I'd just like to keep those dimensions for the procedural stuff.

If anyone else wants to do a sign, you're more than welcome.  It'd look great if they came from a bunch of different sources.

Thanks for the feedback, Dacke.  This awesomeness sounds enticing.

Yesterday I got movement and street generation coded.  Today I'll just keep chipping away.  Hopefully I'll have a video or demo or something later tonight/tomorrow.  Getting started coding is always the hardest part for me, but after that, I have trouble stopping Roll Eyes
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Hideous
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« Reply #7 on: May 29, 2008, 08:12:16 AM »



Bwahaha.
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Alex May
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« Reply #8 on: May 29, 2008, 08:28:05 AM »

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cyber95
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« Reply #9 on: May 29, 2008, 09:51:53 AM »

MS Paint is hard to use with a laptop touchpad.

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Josh R
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« Reply #10 on: May 29, 2008, 11:05:54 AM »

Those billboards look awesome. The game sounds great as well. Will you have (somehow) randomly generated funny dialoge?
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raoul_slayer
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« Reply #11 on: May 29, 2008, 11:13:33 PM »

Our concern, your death.  ^^

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raoul_slayer
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« Reply #12 on: May 30, 2008, 01:40:02 AM »

  O_o

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Morusque
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« Reply #13 on: May 30, 2008, 02:45:08 AM »



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raoul_slayer
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« Reply #14 on: May 30, 2008, 04:53:42 AM »

A tribute to DEMOLITION MAN...

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raoul_slayer
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« Reply #15 on: May 30, 2008, 05:58:18 AM »

^^

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Friendly Rhinoceros
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« Reply #16 on: May 30, 2008, 06:05:12 AM »

Wow, everyone, thanks for the signs!  I never expected this many Kiss
I've never seen Demolition Man.  It sounds funny from IMDb; I might have to rent it.  Nurykabe, that lettering is awesome.  Did you do that by hand?

I didn't have as much time as I would have liked last night to work on this, but I still made some progress.  I should still be on schedule for a tech demo release today.  I want to code buses first, which shouldn't be terrribly difficult.

Will you have (somehow) randomly generated funny dialoge?
I'd love to, but I don't know if I'll be able to pull it off in the time left.  I'd like to try to get the gameplay solid first, because I think it will require quite a bit of balancing.

Keep the signs coming!  Also, if anyone has neighborhood name suggestions, I'd love to put them in the generator.  Right now I only have Stockholm, Red Hook, and Orleans.
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Hideous
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« Reply #17 on: May 30, 2008, 08:23:04 AM »

Little Andorra, Jellydonut, Hoboken. Whatever Tongue

Are the signs gonna be random on the stores?
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AdamButcher
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« Reply #18 on: May 30, 2008, 08:25:52 AM »

Here's a sign I made, for some non-descript budget shop. (Attached)

Hope you can make the game fun! Or is that not the idea?
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moi
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« Reply #19 on: May 30, 2008, 08:43:13 AM »

LOL those signs could have been PGC
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