FINAL VERDICT:
Failure.Due to a single bug that just would not let go no matter what I did.
That, and that whole sleeping thing.
Never got a chance to make the art or the level arrays.
But I built a system that allows for simple generation of enemy patterns with varied stats.
I'm going to keep working on it, but not so seriously.
Thanks for all the encouragement.
If you want to see what I got, it's right here:
http://dl.dropbox.com/u/7216965/argh.exeArrow Keys to go.
Collect papers to increase the sound meter, press Z to level up the currently highlighted sound.
Collect the red stars for points.
Press Space to use a temporary shield, of which you have 3.
Getting hit causes all sounds to lose a rank.
Getting hit without any ranks in any sound causes you to go boom.
Press A to spawn a rudimentary enemy.The bug that wasted my last hour was trying to stop them shooting in unison, but it's been a fiddly bitch.
It may or may not create a little file on the side called 'arghray' (the process may have been rolled into the exe by Construct, I'm not sure.) It's just an array of attack data, you can delete it afterwards.
One more thing to follow before I put this aside to work on an essay.