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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Tutorialsvectors quaternions matrices
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Krux
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« on: April 06, 2011, 03:25:40 AM »

on my task to write a tutorial for Scala to make games, I found these totorials for math. All examples are written in scala, but definitely it is an awesome library to represent vectors.

http://www.simplex3d.org/tag/math-tutorial/
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fupersly
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« Reply #1 on: May 19, 2011, 08:18:44 AM »

Dude - I know this is off topic but is your avatar pic from the video game Empire?
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eiyukabe
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« Reply #2 on: May 19, 2011, 09:22:14 AM »

Dude - I know this is off topic but is your avatar pic from the video game Empire?


You mean it's not a realistically styled M. Bison? :X

More on topic, how do you feel about Scala for game development/prototyping (from a productive, getting things from my brain into the computer perspective)? I studied it a little at my last company for feasibility as a build-management language and it seemed like a very interesting language, designed with ease of development in mind, but I haven't analysed it for game development yet and would love some guidance Smiley
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increpare
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« Reply #3 on: May 19, 2011, 10:10:10 AM »

More on topic, how do you feel about Scala for game development/prototyping (from a productive, getting things from my brain into the computer perspective)? I studied it a little at my last company for feasibility as a build-management language and it seemed like a very interesting language, designed with ease of development in mind, but I haven't analysed it for game development yet and would love some guidance Smiley
I have a friend who's done some pretty looking stuff in it.  He uses a mix of scala/clojure.  However, he hasn't finished anything yet.
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