Cardio Hero [prototype name]It's just an idea, since I have no skills yet to develop something like this.
Contact me if someone wants to develop this with me
At a glance: Just like Bust-A-Groove (or Guitar Hero, if you like) but settled in a cardiogram.
Gameplay resume:There's a heart beating, our duty is to keep this situation static!
There's only one key to press (spacebar, eventually). BPMs are representative for heart's beats and music as well.
Spacebar key could work, more or less, like a telegraph: lines and dots.
I imagine, for music, electronic music tracks. Not "hardcore" as Aphex Twin's but more inspired by C64 videogames' music, like Commando by Rob Hubbard (
).
The player could have to choose between playing the "rythm" or the "solo" parts of the track.
Obviously, the goal is to reach a minimum percentage of correctly executed beats (65% for example). Anytime a 'block of beats' is wrongly executed, the height of the cardiogram will decrease. If it becomes flat, player loses.
Level by level, randomly or not, a BPM increase will happen (imagine it as a "heart attack"), graphically on the cardiogram and on the music track as well, giving the player a harder time
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This is it, for now! I'm kindly open to any critic or suggestion and for any "Moron, this actually exixts here:"