Hempuli, If you want to, I can create a German and Dutch version of the game
.
The new additions are awesome. The different terrain choosing works great, and the maps are very strange sometimes, creating very different experiences. Also, the Builder is not underpowered anymore, especially in the pre-gap levels.
I think I found one bug however:
-When a Ninja gets into an Opponents base to steal the flag, and there are turrets all around it, and he gets revealed by a Radar, then the turrets do not start shooting.
Also, thanks very much for the Spy ID update xD. What is even more awesome is that your own turrets start shooting you if you have a Spy ID, but you don't get any damage. Seems very convincing to me. Awesome! :D
The new Levitating Mine is interesting, however it might be too visible( It screams I'm an explosive flower all over the place
) but we will see how much it will get used.
The game as it is now seems pretty well balanced
.
I have another small feature request (
... I think the game would get a little less chaotic if you would add the next messages in the game:
-In the lobby, the 'Player XXX joined the game' is only shown once out of five or something.. might be a bug?
-Have a 'Player X Quit Masjin' message in the lobby.
-In the game, when the team the flag is from steals the 'flag-stealer' and reclaims their flag, could there be some message like: 'Blue regained their flag' ?
Maybe an 'Red Captured the Control Room' message when they are alone in the control room? This message isn't as much needed as the ones above, however.
-I'm still voting for Player-Colors in the chat
And another few ideas:
-Filth's research option to show (with a big floating arrow or something
) your team's mines sounds fine to me.
-A research option that changes your normal bombs into 'Fragment Bombs', bombs that explode once, then shatter in four pieces, and explode again with an even bigger explosion.
__
There are some pretty interesting strategies going on now, in the game. I am getting better at CTF now too, albeit slowly and I'm still not as good as Turn is in it
. But he really is an amazing player. Anyhow, only once played CTF against him, so I am not sure. But whatever... My point is, there are some pretty interesting strategies going on, with the different maptypes, gametypes, different amount of starting money, capture time, players, preferences of the players, etc.
Hempuli: If you want to I can try to create some kind of background-music for the game. But only if you want it ofc
.
Have a nice day everybody.
~Qqwy/accident