Hempuli‽
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« Reply #500 on: December 18, 2011, 12:26:34 PM » |
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Whoa, you're right!
Ugh... Now that's one nasty bug there.
I'll get working on these once Ludum Dare ends!
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nahkranoth
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« Reply #501 on: December 18, 2011, 01:18:13 PM » |
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Great, your joining ludum, i cant wait to see what you come up with. Some editor mode suggestions: - I think an exit warning message is indeed a good idea like SteelKenny suggested earlier. - A copy function would be awesome; i hate it to copy and mirror a base i made for blue to the red side - The tile counter starts (top/left) at [0,0] While a human counts from 1. - Starting Items (like in the original level, where you start out with some items) Also i made a new map: Skelletors revenge (and it's only score) You can get it here
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« Last Edit: December 19, 2011, 11:08:07 AM by nahkranoth »
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Steelkenny
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« Reply #502 on: December 19, 2011, 08:56:37 AM » |
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nahkranoth
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« Reply #503 on: December 19, 2011, 11:03:54 AM » |
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Yeah Pijorka and me where talking about that too.
How about a map competition to create a map pack (multiple maps) out of it? So top-5 will make it into a downloadable map pack. (i can donate server space) Or (if hempuli is up for that) are included in the game.
-We should set a date as deadline. -Then we need someone to host the maps with a good connection, so we can play and rate the maps. -Then give points to the map.
But i think we should wait just a bit with that till after hempuli got the most bugs out. I still have problems with those weird blocks spawning and they are clearly from the original map (there are blocks from the original bases in one of my maps)
I think it's a petty if someones map got excluded by bugs not caused by him.
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migrafael
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« Reply #504 on: December 19, 2011, 12:52:17 PM » |
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This looks amazing. Let's see if I can try it out. ---edited Already did. Had some trouble figuring out why the connect button wasn't clickable Also every-time I would respawn I couldn't see my character, only pan the camera around. Hope to be able to play it better at a later time. It looks real fun.
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« Last Edit: December 19, 2011, 01:00:54 PM by migrafael »
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On STEAM »
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Steelkenny
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« Reply #505 on: December 20, 2011, 04:01:17 AM » |
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Hempuli‽
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« Reply #506 on: December 20, 2011, 05:50:16 AM » |
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Do you guys think I should implement the possibility to have multiple spawnpoints? So that the game would choose one of them randomly?
I'll try to implement the vehicles and fix some bugs today or tomorrow!
EDIT: I also need to add something to make people believe it's actually me playing! :D vvv Sure thing!
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« Last Edit: December 20, 2011, 06:04:02 AM by Hempuli‽ »
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PiJoKra
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« Reply #507 on: December 20, 2011, 06:02:51 AM » |
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Yes, sounds great. It solves the problem of camping And togle itemselect in the editor. I can't use tab and mouse xD
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« Last Edit: Today at 00:00:00 AM by me »
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nahkranoth
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« Reply #508 on: December 20, 2011, 06:10:47 AM » |
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Sound like a good idea! And you can put it off if you dont want it by just placing 1 spawn block, so no forcing.
For your bugfixing:
The weird blocks spawning in the loaded map that arent there in editor mode and kind of resamble the original level: They seem to be put in there when saving the file, because everytime i load it you get the same weird blocks appearing, on the same place.
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Hempuli‽
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« Reply #509 on: December 20, 2011, 06:37:47 AM » |
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Sound like a good idea! And you can put it off if you dont want it by just placing 1 spawn block, so no forcing.
For your bugfixing:
The weird blocks spawning in the loaded map that arent there in editor mode and kind of resamble the original level: They seem to be put in there when saving the file, because everytime i load it you get the same weird blocks appearing, on the same place.
If you load the map in the editor, they're gone, right? Also, can you confirm that the blocks are located in the same places as in the original level, and if so, do only the white blocks appear weirdly or are there other misplaced block types? Yes, sounds great. It solves the problem of camping And togle itemselect in the editor. I can't use tab and mouse xD What would you suggest as a replacement? Might spacebar work?
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PiJoKra
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« Reply #510 on: December 20, 2011, 08:25:11 AM » |
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No, nothing works. Keyboard + mouse just wont work Maybe only mouse?
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« Last Edit: Today at 00:00:00 AM by me »
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nahkranoth
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« Reply #511 on: December 20, 2011, 08:30:11 AM » |
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If you load the map in the editor, they're gone, right? Also, can you confirm that the blocks are located in the same places as in the original level, and if so, do only the white blocks appear weirdly or are there other misplaced block types?
Yes if i load it in the editor they are gone. I'm pretty sure they are located at the same place. And indeed only the white blocks, no other type, not even half white blocks
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Hempuli‽
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« Reply #512 on: December 20, 2011, 09:32:06 AM » |
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No, nothing works. Keyboard + mouse just wont work Maybe only mouse? I'm still not sure what you mean; they don't work *at all* or you just don't like the layout? Also thanks nahk, I'll check what could be causing that.
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PiJoKra
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« Reply #513 on: December 20, 2011, 09:34:54 AM » |
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I'm still not sure what you mean; they don't work *at all* or you just don't like the layout?
When I press a button on my keyboard, I can't move my mouse. So when I have to press the tab, I can't select the item I want in the editor...
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« Last Edit: Today at 00:00:00 AM by me »
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Hempuli‽
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« Reply #514 on: December 20, 2011, 11:23:36 AM » |
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I'm still not sure what you mean; they don't work *at all* or you just don't like the layout?
When I press a button on my keyboard, I can't move my mouse. So when I have to press the tab, I can't select the item I want in the editor... Huh, strange. I'll make it so that pressing space makes it appear until you press space again, then. EDIT: I realized how dumb that'd be anyway right after posting. Fix'd it to this post.
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« Last Edit: December 20, 2011, 11:29:48 AM by Hempuli‽ »
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PiJoKra
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« Reply #515 on: December 20, 2011, 11:24:19 AM » |
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I have a laptop, no middlemousebutton
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« Last Edit: Today at 00:00:00 AM by me »
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Hempuli‽
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« Reply #516 on: December 20, 2011, 12:41:21 PM » |
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Well then, update out. Changelog: - New item, the black hole bomb! I fear it's too cheap right now, but we'll see!
- Hopefully fixed the bugs in the level creation!
- Vehicles can now be placed in the editor!
- The gamemode limits go now to 999 instead of 250! I didn't test this fully, though, so I hope you report any bugs here.
- People with good enough streak leave a red particle effect. Look out!
- Added myself a particle effect to further separate me from other players, nyah nyah!
- Mechs can no longer instakill people in short corridors!
- Improved the napalm bombs a lot!
VERSION GET
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PiJoKra
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« Reply #517 on: December 20, 2011, 01:41:01 PM » |
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Like the new update, espessialy the new editor (Going to make some awesome maps :D) and black hole bombs ftw
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« Last Edit: Today at 00:00:00 AM by me »
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Steelkenny
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« Reply #518 on: December 20, 2011, 02:15:08 PM » |
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hurr durr
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Hempuli‽
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« Reply #519 on: December 20, 2011, 06:12:47 PM » |
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