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April 24, 2024, 07:08:18 AM

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TIGSource ForumsCommunityDevLogsSynthetic Arc
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CoreDumped
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« Reply #20 on: April 30, 2011, 04:44:05 PM »

If I ever get stuck I might ask you for advice though!  Coffee

Sure thing
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CoreDumped
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« Reply #21 on: April 30, 2011, 04:49:29 PM »

Not much progress since last week. been busy with work Sad

Got the engine working in iOS

Screenshot of the game running in iPad
The scene contains around 30k vertices triangles

Created a new GLSL ES shader with support for 3 nearest lights with only specular channel.  Diffuse light, AO and shadows are pre-baked for performance.

Runs at an avg 50 fps

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