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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural Generationconway dodging/shooting, no title
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whitespace
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« on: May 28, 2008, 12:10:28 AM »

first sketch:
http://www.filedropper.com/lifegas
________________________________________
you are blue
dodge with left and right arrow keys
down key to stay

conway's life rules:
cell gets activated when it has 3 neighbours (orthogonally and diagonally)
cell stays activated with 2 or 3 neighbours
cells dies in any other situation

+
every turn board goes up one place
___________________________________________
for now there's no score, game over or difficulty increasing.

not quite sure if this can be worked out into enjoyable game,
but I'll try.

ctrl+f = full screen
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Dacke
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« Reply #1 on: May 28, 2008, 12:58:19 AM »

Wow, I sit around for ages writing a thread for my game "Conway's game of Suicide Attacks", and then you beat me to it with only a few minutes with another Life game!  :D

At least I'm relieved to see that we have a different takes on it! Though I must say your game looks and feel pretty nifty indeed - you should post some screenshots!
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Alex May
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« Reply #2 on: May 28, 2008, 01:31:08 AM »

Wow, I sit around for ages writing a thread for my game "Conway's game of Suicide Attacks", and then you beat me to it with only a few minutes with another Life game!  :D

ah, lol! I thought your thread was this thread renamed. DAMN confusing :D
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Noyb
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« Reply #3 on: May 28, 2008, 01:46:02 AM »

Nice game so far. I was a little wary of the turn-based gameplay, but it turns it into more of a puzzle game feel, which works well. It definitely has potential to be a fun game. Heck, Kenta Cho made a kickass shmup based on the game of life.

It wouldn't be procedural, but maybe a mission/puzzle mode might be fun with this engine. Like, starting with stable shapes, then oscillatory shapes, then crazy chaos with a narrow subset of solutions.

Oh, and feel free to introduce yourself: http://forums.tigsource.com/index.php?topic=45.0
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moi
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« Reply #4 on: June 05, 2008, 04:39:41 PM »

Could be a good base for a more complex game.
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« Reply #5 on: June 19, 2008, 08:10:08 PM »

Definitely a cool start for something!
Cheers,
--Zack
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