Hello there, everybody.
I'm a Dutch gamer/game designer of almost seventeen years now. I can program in Java (altough I make very sloppy code) and also I've had some experience with creating Websites in HTML/CSS/JS/PHP.(But that's another story
)
I've been thinking a while about this idea. It is in no means far-developed, and nothing really is '100% solid' yet. However, I think this idea is quite interesting, and I would really like to hear your opinion about this.
So, what does the basic idea looks like?Well, to say it in two sentences: This game is a kind of Visual Novel, however, with one mayor twist; One of the two main characters is blind, and when you are playing his point of vieuw, the game works more like a Radio Play.
Let me explain.
But first, the story.
(very) Raw concept of the StoryThe story of this game is about two very different people.
Person one was a criminal and an 'I-only-care-for-myself' for quite a few years. However, one crime goes wrong, and he ends up in jail. And even worse, he gets framed for the murder of his brother.(Who was quite a nice person, and never wanted to have to do anything with crime.) While in jail, he realizes that he nobody actually likes him; there is nobody who sends him a card or wants to talk with him. Nobody who cares about him.
So, when he gets out of jail(beginning of the actual story, the part before this is 'backstory'), he has two things he wants to accomplish:
1. Get revenge on the people who killed his brother and framed him for it.
2. Try to be a nicer person towards everybody.
Person two is a bit jonger than the (ex)criminal. Person Two's family got killed in a Car Accident(wich actually isn't an accident, but Person Two is the only person who knows this.) and he himself got hit on his head, got hermorrage in his head, and therefore his visual center in his brain was shut down. In other words: He cannot see anymore.
His point of vieuw on the world is a quite depressing one. He feels bad for himself because he(and his family) had never done anything wrong, but now he is stuck in this not-live and not-dead. He often thinks he should be dead just like the rest of his family.
So... As soon as person one gets out of jail, the stories start. Person One and Two find each other in some strange way, while they are both hunted by the same 'bad organisation'(who both killed the father of Person Two and framed the murder of Person One, because one was finding out too much about their secret operation and the other tried to betray them. The organisation hasto do something with a special drug or similar wich can be used as a Truth Serum) and they have to solve the misteries of their past together. Of course, because the difference between the two persons, I hope this will lead to interesting conflicts
So, back to the gameplay...So. Person One can see. While he is playing, the game is mainly focused on the 'visual' aspect: There are nice backgrounds, nice drawn characters of some kind, and all text appears written on-screen. There are not much sound-effects/music involved.
When the game however switches to Person Two (switching will be done on some kind of chapter-base. Not an alternate timeline, but not every two seconds either), the game will be played as some kind of Radio Play:
The screen will be black, everything that gets spoken/tought is actually HEARD by the player trough headphones or speakers,
There is background music, and all sounds of what is going on around the player are played as well.
At some points, the player has to make a choice. The choices are shown on the screen, and the player has to chose one, based on the information he got before.
Choices affect the way the story moves on. Some wrong choices can get you killed. You need to pay attention just like a 'Sherlock Holmes'
type to try to understand all clues you've got. Of course this gets gradually harder while the game continues.
There is more than one 'good' end. What exactly happens depends on what you choose.(for instance, choose in multiple places for revenge-like options when asked, or for be-a-better-person like options, when choosing things about Person One) There might be a super-happy-ending you can only get after you've played trough the other endings, but I'm still thinking about that.
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So... long heap of tekst. I hope somebody has taken the time to read trough all this, and has a opinion/some interesting ideas about/for it. And feel free to ask questions, of course!
oh, I really would like not for anybody to shamelessly copy this idea.
Have a nice day,
~Qqwy