Dutch Angles is a sidescroller, arcade game I've been working on in Unity. The idea is that you are moving through a pipeline and you need to avoid getting hit by enemies either by evasion or by using your shield.
The enemies in the game are drones which just fly towards you, hovering drones who hover a little in front of the player and eventually explode in a shower of bullets, and physical walls that the player is unable to go through. Your shield is able to absorb hits from enemy drones and enemy bullets, but for each hit you take your shield power will decrease. To get more shield power you need to fly close to enemy drones (the red spheres), without actually hitting them.
Scoring in the game is time based, so your score in the game is how long you were able to survive. Your current time is displayed in the top right hand corner, and right under it is the amount of hit points you have remaining. The longer you survive in the game, the faster everything starts moving and the more bullets that spawn from hover drones. Also as time progresses, the camera rotates around the pipeline giving you a different perspective on the game.
ControlsSpace Bar - Acts as a Start Button
Right Shift - Activates/Deactivates your shield
I showed a previous version of the game over the weekend, and got a lot useful feedback, so any kind of criticism that I can get here would be appreciated.
Download:
http://www.mediafire.com/?bmnqfmxq416421t