Hello there!
This game surprised me.When you said point and click plateform, I thought it wouldn't be much of a challenge and would bb potentialy slow. Actually it's quite the opposite. The game is quite fast and you have to make quick decidion. At leats for the more plateform-type levels.
I'm not going through a very exhaustive critic of the game at this point but here are few comments I had while playing it...
First I think the game would've need some special goals, such as collecting a certain amount of coins or fruits or finding a special item. I always felt like the best plateformers were those who let you use two ways of playing. The first one is the speed play and the other is the collector way. A player who just wants to finish a level can do it very fast and another who wants to find search everywhere can also spend more time within the level. Adding hidden or special elements here and there on top of the already available elements (the fruist, coins, gems etc). For example. putting invisible elements on plateforms that reveal themselves when you land on them or others that are dropped from certain enemies. For instance, the only slug in a spider filled level could drop a special item. This could add to the replay value and to the puzzle challenge. A player that zips through the stage won't notice them but the one who searches will enjoy all the little secret places.
Is it possible to pick-up everything in certain levels? So were quite hard and I didn't not take enough time to replay those level proberly but I was left with a feeling that at some point, I had to choose between two route and that one had more elements than the other. Does the player can acually get everything on a single run?
The gem powers were interesting (at least the one I got) but I felt that maybe, instead of jumping on the enmy, the snake could've eaten the bug up? Just an idea that popped through my head while trying the game out...
I also felt like something was missing. I felt like my avatar, the fairy, could have done more than just point. I dunno, something like hold plateforms or rotate something or collect special items... I haven't thought this through but I felt like the gameplay could've been more diversified that way. It would've been more interesting than "point and click" all the time. Of course, if the full game requires that kind of intervention later on, that comment can be thrown out the window
Anyway, the game is nice and the full version seems to have alot of levels and variety.
Take care and good job!
Guert