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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationThe Adventures of Charles Dumbbell [Finished] Demo
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Author Topic: The Adventures of Charles Dumbbell [Finished] Demo  (Read 25078 times)
ichi
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« Reply #20 on: June 01, 2008, 05:09:46 AM »

....DAMN.
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Snake
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« Reply #21 on: June 01, 2008, 08:28:07 AM »

Oh crap, it's Snake. Shocked

This sounds like the burliest game ever made.

Why does everything always link back to Colossal Katamari?

In any case, the game is progressing smoothly so far. I had someone test a build yesterday and I realised I had to make the tasks a bit more obvious. Now that I've fixed that, it's on to making the exploring worth it.

WHO ARE YOU? And where have you been all this time?

You know that guy you sometimes see on the bus? The guy that looks like he might kill you in a dark ally? Yeah. Sorry about that.
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Melly
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« Reply #22 on: June 01, 2008, 08:37:08 AM »

Oh crap, it's Snake. Shocked

This sounds like the burliest game ever made.

Why does everything always link back to Colossal Katamari?

Because it's an awesome picture and it's fan-service. You should expect it. Tongue
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Snake
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« Reply #23 on: June 01, 2008, 01:29:16 PM »

Ok... So my dyslexia has played it's usual tricks on me. It appears the deadline is *monday* night and not today.

I'm nearly done with the demo, but this extra time means I can compose some music for it. Time to whip out the NES tracker!

Oh yeah. And you can burn things now.
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Melly
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« Reply #24 on: June 01, 2008, 02:10:44 PM »

Ok... So my dyslexia has played it's usual tricks on me. It appears the deadline is *monday* night and not today.

I'm nearly done with the demo, but this extra time means I can compose some music for it. Time to whip out the NES tracker!

Oh yeah. And you can burn things now.

Does that dyslexia also give you massive art powers?
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cyber95
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« Reply #25 on: June 01, 2008, 06:34:02 PM »

Ok... So my dyslexia has played it's usual tricks on me. It appears the deadline is *monday* night and not today.

I'm nearly done with the demo, but this extra time means I can compose some music for it. Time to whip out the NES tracker!

Oh yeah. And you can burn things now.

Does that dyslexia also give you massive art powers?
I think it was a trade. Art skillz for the ability to read it right the first time.
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Bree
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« Reply #26 on: June 01, 2008, 06:46:51 PM »

DO WANT
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Gainsworthy
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« Reply #27 on: June 01, 2008, 06:55:36 PM »

You know that guy you sometimes see on the bus? The guy that looks like he might kill you in a dark ally? Yeah. Sorry about that.

Oh, that's you! I was wondering about that. Phew, that's a relief. Although, come to think of it, you neither confirmed nor denied your intent to murder me in a dark alley. Though with said murderer's ability to produce Giant Circus Jetpack Mans (who can now burn things!), does it really matter?
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Snake
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« Reply #28 on: June 02, 2008, 02:31:32 PM »

Ok. So I've managed to put in all the sound-effects, added energy items, an item to increase max health if you can find it and fixed a bunch of bugs.

It's midnight, but I'm going to pull an all-nighter to get this done in time. By US time, I should have an extra six hours. Right now I'm starting on the intro, and we'll see how far I get from there. The game has crashed on me twise without warning, so this is beginning to look troublesome. If I manage to piece together the intro and handle the few remaining bugs I might have time to compose the music after that. Won't hold my breath though.

Here goes!
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Alex May
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« Reply #29 on: June 02, 2008, 04:00:32 PM »

Good luck, looking forward to this. Would love to see how the mission generation has turned out.
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« Reply #30 on: June 02, 2008, 04:36:29 PM »

Going to have to dissapoint you there I'm afraid.

There's only one mission open in the demo. Since each one is unique, it takes a while to put together. Randomly lighting heroes on fire is serious buisness. Hopefully, the demo will give a taste of what it might become.

(On a sidenote. Halfway done with the intro)
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« Reply #31 on: June 02, 2008, 07:48:22 PM »

Oh crap, it's Snake. Shocked

This sounds like the burliest game ever made.

Why does everything always link back to Colossal Katamari?
Because it contains volatile amounts of awesome, and was done in MSPaint. WITH A LAPTOP MOUSE.


Oh, the game is definitely on my radar now, by the way. Even moreso than before.
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Snake
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« Reply #32 on: June 02, 2008, 07:51:15 PM »

Demo is finally up.

The whole thing is very WIP at the moment. The intro is mostly sketches and there's a  few bugs I didn't have the time to handle. I'd really love to add music since I've already composed the whole soundtrack, but I guess that's just how it is sometimes.

I'll fix things up at a later time. Right now I just need to make the deadline. Hopefully you'll enjoy it regardless.

Controlls are the arrowkeys, Shift and Ctrl. I think you can figure it out from there.

I'm off to bed. Hell it's nearly 6 am. I'll be back to check on things once I wake up sometime during the next few days.
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Melly
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« Reply #33 on: June 02, 2008, 09:05:59 PM »

What a trooper. Grin Downloading now.

Okay, I love the pixel art so much. It just oozes awesome and the animation is so fluid.

I like the destructable tilebased levels too.

I did run into a bug. At one point when the witch was talking to me The game experienced MASSIVE lag and would only go forward if I kept the attack key pressed. The lag continued until I finally quit.

Please please finish this past the compo. Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss
« Last Edit: June 02, 2008, 09:23:08 PM by Melly » Logged

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« Reply #34 on: June 02, 2008, 10:32:41 PM »

Oh lawds, issat some MMF1.5? :D

The pixels are delicious... but I'm sure you get that a lot.
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Snake
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« Reply #35 on: June 03, 2008, 04:13:02 AM »

Shite!

I just had a playthrough of the demo this morning and I realised my Quick-win toggle key is left in the game. Must have been left in when I loaded some backup data. I'll upload a new version to fix it.

What a trooper. Grin Downloading now.

Okay, I love the pixel art so much. It just oozes awesome and the animation is so fluid.

I like the destructable tilebased levels too.

I did run into a bug. At one point when the witch was talking to me The game experienced MASSIVE lag and would only go forward if I kept the attack key pressed. The lag continued until I finally quit.

Please please finish this past the compo. Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss Kiss

I know about that one. It's actually one I still haven't figured out. I suspect it's MMF choking because too many samples are played at the same time, but I honestly don't understand why it would do this. I've tested other games on several computers with the same issue, so it's a constant problem.

Oh lawds, issat some MMF1.5? :D

The pixels are delicious... but I'm sure you get that a lot.

It is. I actually have MMF2. Plan was to use it to fix the bug Melly mentioned, but the first engine was created in 1.5, and porting it didn't work at all. Appairantly, MMF2 uses a different object hirarchy, so you couldn't break any blocks. Was more or less forced to finish it in 1.5 unless I wanted to remake the whole game. Trust me though, I'm ready for something less buggy...
« Last Edit: June 03, 2008, 04:20:42 AM by Snake » Logged

Tommunism
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« Reply #36 on: June 03, 2008, 10:07:13 PM »

Very cool, I love how the guy twirls his moustache.
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Josh R
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« Reply #37 on: June 04, 2008, 07:51:33 AM »

I love the art and the controls/physics but I can't figure out how to consistently find the witch, so far i have only found her once. (But I died soon after).
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« Reply #38 on: June 04, 2008, 08:16:06 AM »

Me thinks this needs to be in windowed mode. I can still see how good the pixel art is but the pixels are too big.
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Melly
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« Reply #39 on: June 04, 2008, 08:23:59 AM »

Me thinks this needs to be in windowed mode. I can still see how good the pixel art is but the pixels are too big.

But big pixels are neato!
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