Thanks for the support, guys. :D
Like I said in my review thread, it's pretty fun, but it can be annoying when you get an insta-kill event. I didn't understand why the first event fate card was flipped at the start of the turn when I read the rules, though it made sense when you explained it in this thread. You should make it clearer in the rules. However, I'm not sure how well it works as a mechanic because you're not *supposed* to look at the event list anyway, are you? So knowing that the event will be between, say, V and VII, is not going to help until you've played the game a lot.
Glad to hear you're considering a multiplayer mode because I think it would work really well.
Well, you are actually not supposed to look at the result-list. It is allowed to look at any other list.
And I understand the insta-kill thing. I just thought about it. I guess it should get better if you increase the number of actions per turn.
I'm pretty frustrated that I didn't get to actually beta-test the game with friends or something. I finished writing down everything during the two days before deadline. And those days where right in an evil exam-period at school, by the way.
So none actually read through the rules and played the game before I published it. That's never a good thing to happen.
I'm actually working on the multiplayer-concepts already. I think this could get really interesting. And since it's much more fun to have insta-death when you're with some pals... it's worth it!
I just realized that I did not just create a game but a framework there.
What about "Faith"-games about constructing towers with knights and princesses in them? Or about building huge space-stations? Or about building MMORPGS? (
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You'd just have to modify the reference-sheets and maybe make some slight changes to the rules and that's it: new game.
It would be so awesome if someone modded the game some day. :D :D :D
BaronCid (Vote for FAITH, it's the only way to get into indie-heaven)