Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411763 Posts in 69690 Topics- by 58653 Members - Latest Member: ferpid

December 12, 2024, 09:24:00 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural Generationprocedural generation competition entry: enelin 10 [finished]
Pages: [1]
Print
Author Topic: procedural generation competition entry: enelin 10 [finished]  (Read 5272 times)
rnx
Level 0
*



View Profile WWW
« on: June 01, 2008, 01:33:27 PM »

Hi,

kinda new here too.

felt like getting something quick done so i wrote a little entry for this competition.

it's called enelin10 and can be found at
http://proj.phk.at/el/10/


it's an abstract topdown shooter.
3d wireframe graphics and 2d gameplay.

the enemies are procedurally generated from various segments that define their behaviour.
the map layout, tasks and some decoration parts are generated as well.

current version is 0.7
updated v0.7 contains tips, ammo feedback and is a bit easier

Hope you like it.
« Last Edit: June 02, 2008, 08:30:42 AM by rnx » Logged
jeb
Level 5
*****


Bling bling


View Profile WWW
« Reply #1 on: June 01, 2008, 11:20:51 PM »

Hey hey

I didn't really understand the criteria for shooting. At first I thought I had a very long reload delay, like 10 seconds or something. Then I realized that if I clicked a lot, I would fire a couple of more bullets, but it was still quite random (sometimes I could click a dozen times without shooting a single bullet). Also, some sound would've been nice.

Other than that, congratz on finishing the game Smiley
Logged

rnx
Level 0
*



View Profile WWW
« Reply #2 on: June 02, 2008, 04:13:32 AM »

Yeah I guess the ammo system might be a bit confusing.
I'll try to add some more feedback for it.
Thanks for the feedback.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic