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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Wrapping an swf for steamworks
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melos
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« Reply #20 on: March 02, 2013, 10:52:22 AM »

Holy shit, I've been using AIR 2.6 the whole time to make the .air packages for win/mac/linux (and that has been fine since I haven't needed extensions till now), didn't notice you need 3.0+ for the extensions. Well, a new error arises but I can probably figure it out.

This is really helpful. I don't have SDK access yet, but I'm going to get as far as I can before I stop.

How do I manage to breathe? 
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larsiusprime
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« Reply #21 on: March 02, 2013, 10:55:15 AM »

You should Definitely start using the -native and -bundle flags in your windows/mac builds, that makes it so much nicer for your users (the disadvantage being now you have to package several binaries rather than just one air file). This is exactly what you want to do for Steam, however, b/c it requires ZERO installation. You just have a folder with an executable and a bunch of dependent files in it, perfect for Steam. This is how Defender's Quest, Offspring Fling, and a bunch of other Steam AIR games do it.

If you want to wrap that in an installer for your direct customers, I can give you my NSIS scripts for that.
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melos
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« Reply #22 on: March 02, 2013, 10:58:45 AM »

You should Definitely start using the -native and -bundle flags in your windows/mac builds, that makes it so much nicer for your users (the disadvantage being now you have to package several binaries rather than just one air file). This is exactly what you want to do for Steam, however, b/c it requires ZERO installation. You just have a folder with an executable and a bunch of dependent files in it, perfect for Steam. This is how Defender's Quest, Offspring Fling, and a bunch of other Steam AIR games do it.

If you want to wrap that in an installer for your direct customers, I can give you my NSIS scripts for that.

Ah yeah, that would be great!  As well as the linux scripts too (I'll need to wrangle with that later!) I will e-mail you.
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larsiusprime
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« Reply #23 on: March 02, 2013, 11:52:04 AM »

I just talked to my Steam contact and I *might* have to move the details of my big forum dump to their secure developer forum. I'll post in a bit.
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