Hello all,
I've just started making a new game called WarBall [ Working title ] which i'm hoping to release on ios devices but probably as PC / Mac download too.
It's grown as an idea literally over the last week so its in the very, very early stages.
I'm still pinning down the major gameplay elements so this thread should be good at plotting how it evolves over the next month.
StoryBad things happen to your home, you help build a Warball (a wooden ball made from old barrels), and venture out into the enemy territory rolling over all who stand in your way.
GameplayTo sum up the gameplay i'd say its Mini-golf / Monkeyball with a Zelda vibe. Puzzles, challenges, characters, hub world with side gameplay areas.
The Warball can also be upgraded with new abilities which allows you to reach different areas of the world map.
VibeDespite the story premise, its meant to be a silly fun game, not a serious one. Colourful. Over the top. Very Game-ey.
ControlsTouching anywhere on the screen rolls the Warball towards that spot and gives you the best accuracy.
Taping and dragging on the Warball allows you to launch it at great speed in a direction. This is used for smashing things and killing enemies.
(i'll upload a web demo so you can test it out at some point)
So that's what I have right now, and to start things off here is a mockup screenshot I've been working on today. (i'm using it to work out my tile-sets )
everything is WIP.
Comments, feedback as always appreciated.