Hi
A way long time ago (maybe a year or more) I made a devlog for a game I had been thinking about for a long time at that point: Dungeon Clash. Of course, with my record, it never got finished, but I never entirely dismissed the idea. A few iterations of ideas later, I'm taking another stab at it.
Basic gist is - Networked Multiplayer fire-emblem type game. Instead of training your guys and each class having a different set of stat growths, each class has a few defining qualities which differentiate it from all of the other characters: a buffed stat, a debuffed stat, a special ability, and (possibly) an on-kill ability. Each team will be composed of 4-6 characters, in any combination of classes.
On a turn, you can use each of your guys once, and they can do one of:
[Move & Attack,
Attack,
Activate Ability,
Nothing]
To start, there will be four classes:
ENT: Giant tree dude.
- + Health
- - Movement Speed
- Ability: Root, to regenerate life
- On kill: regenerate life
IMP: Floating Trickster
- + Movement Speed
- - Damage
- Ability: Blink, travel through walls
- On kill: Take another move (? possibly too broken)
Ghost
- + Isn't affected by spikes
- - Health
- Ability: Incorporeal form, which makes it only take damage from spells
- On kill: Activate Incorporeal form automatically.
EYE
- +Extra Ability
- - Takes extra damage
- Ability: Beam, which hits someone that you can see for minimal damage, and ignores Ghost's Incorporeal form.
- Ability: Scry, which reveals somewhere else on the map, although it also reveals the EYE to your opponent.
- On Kill: Sight Radius +1 until next turn.
Will post some pictures soon. Just using ORYX's tiles from Asemblee. I've always gotten stuck in the past by undersigning things: just jumping into the code and hoping it will work out from there. This time, I started with an API. After only a day or two, I nearly have the game simulation running correctly; plugging it into a server and then building a client shouldn't take too long, either.