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TIGSource ForumsDeveloperPlaytestingKing Arthur's Gold - A 2D Multiplayer-only Free Buildy-Fighty Game
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Author Topic: King Arthur's Gold - A 2D Multiplayer-only Free Buildy-Fighty Game  (Read 54710 times)
Geti
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« Reply #160 on: August 03, 2011, 03:46:00 AM »

I'm glad that bullion is getting used by someone Smiley
We're working on a few ways to make gates of access less cliffy. If you have good archers murder holes work well, but it does seem to be very much about gated play and at the moment, that means cliffs.
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Geti
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« Reply #161 on: August 12, 2011, 06:20:28 AM »

Just keeping you guys up to date, new build very soon, testing build available and playable here
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Rumrusher
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« Reply #162 on: August 13, 2011, 05:41:17 AM »

I been trying to set up an account but some how the email it set me wasn't a hyperlink and didn't work.
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Geti
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« Reply #163 on: August 13, 2011, 03:42:57 PM »

Really? Go to the help forums and request assistance from the guy who has access to that kind of thing, poe.
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Geti
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« Reply #164 on: August 19, 2011, 03:59:57 PM »

Massive Update!

I'm posting this from my phone cause I'm on the go but yeah, holy crap this has been a long time coming. If you've played before but not for a while, start it up and let it patch. If you're new to KAG, download it from the link down the bottom of that post and get playing!

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Geti
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« Reply #165 on: August 26, 2011, 07:35:59 PM »

Gui update: still some usability and layout changes to make but we've got the framework more or less set up to make those kind of changes quickly now:

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Geti
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« Reply #166 on: September 05, 2011, 04:17:22 AM »

We got KAG on Desura!

As such, we're having a sale and have been pushing out updates left and right, here's a recent screenshot and some changes for those of you who're a few builds behind:



  • New graphics
  • Netcode optimisation
  • Fall damage
  • Too many bugfixes to count
  • Human catapult
  • Arrow climbing
  • Pretty parallax backgrounds
  • Many French players

It's prettier, and hopefully more fun than ever - there's still work to do everywhere but it's exciting to see things moving along at the moment.

Note that KAG doesn't require Desura to run, you can just buy gold through them now, and it's cheaper that way for the time being I think Smiley

Pick up a gold account and every coming update ever for the price of lunch in the city!

(whee, buttons!)
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moi
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« Reply #167 on: September 05, 2011, 05:55:56 AM »

Nice use of colors
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Geti
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« Reply #168 on: September 05, 2011, 10:06:57 PM »

Cheers, moi Smiley
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« Reply #169 on: September 06, 2011, 09:18:34 PM »

I downloaded this and Direct X today. I have a new HP laptop with Windows 7 and an Intel Pentium P6200 @ 2.13 Ghz and I got the invisible map tiles that a few people talked about on this thread. Everything was gray except the homebase or hut or whatever it is and whenever I walked near a tree or started chopping at an invisible tree. I tried in windowed and fullscreen mode and I think I tried a couple of other things but I was feeling tired and gave up.

For what it's worth, I also tried to run Soldat but it would never recognize that I had Direct X installed.
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Geti
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« Reply #170 on: September 07, 2011, 02:20:22 AM »

Wow really, I thought we fixed that? It uses openGL for rendering, but that should really come as a part of your GPU drivers if I'm not mistaken.
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Derek
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« Reply #171 on: September 08, 2011, 10:38:51 PM »

Hey, Geti, do you have a nice, pixel-perfect, full-size screenshot that I can use for the front page? Thanks.
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Geti
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« Reply #172 on: September 09, 2011, 12:59:07 AM »

Hey, Geti, do you have a nice, pixel-perfect, full-size screenshot that I can use for the front page? Thanks.
Of course, here's the desura banner without scaling:

http://i.imgur.com/0uG6S.png

Feel free to chop out some suitable size (maybe a cross section through the carnage down the bottom, but scaled back to 1x pixels?) if it's too big for the blog page.
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Geti
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« Reply #173 on: September 17, 2011, 09:42:21 PM »

Server browser overhaul. Still some things to do (favouriting, sorting optimisation, so on so forth) but it beats the crap out of the old one.



Code:
Changes 142-151:
- new server browser
- server pinging
- server minimap preview
- optimized GUI rendering
- max server name length added
- server info limited to 144 chars
- client disconnects with message when trying to enter full server
- autoupdater reads another download URL if first one fails
- precache.txt doesn’t update in autoupdater
- block cursor always shows for archer & knight
- knight can’t destroy team open door
- knight can destroy castle background only with slash
- changed default team switch button to ALT

http://kagdev.tumblr.com/post/10272479141/new-server-browser-build-released
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Geti
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« Reply #174 on: October 19, 2011, 01:18:00 AM »

http://kagdev.tumblr.com/post/11648236484/adventures-overworlds-and-the-full-version

Some large updates have been made since the last time I posted here (too many forum threads to update Sad ) but the most important thing from that post is this picture:

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Geti
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« Reply #175 on: October 26, 2011, 12:57:24 AM »

Hey, nice fat update:

http://kagdev.tumblr.com/post/11905353945/workshops-build-released

Most apparent addition:


Youtube link for "what's new"


(Michal gets owned by one of the bots, heh)

Changelog:
Code:
NEW CONTROLS AND PIE MENUS:
  [E] USE ITEM
  [F] BLOCK MENU
  [C] PICKUP /DROP
  [BACKSPACE] MISC MENU (CHANGE TEAM, SUICIDE)
  [V] CHATS
  [Q] EMOTICONS 
 
- added castle room: bomb workshop - for making bombs (press [E], costs coins)
- added castle room: arrows workshop
- added castle room: quarters - gradually heals you for coins
- added droppable coins
- added HUD resources blink when added/removed
- generated maps are mirrored by default (can be switched off in Rules/gamemode.cfg)
- CTF and Swordfight gamemode now have a default unit count limit
- map editor mode from menu uses Sandbox game rules
- mount bomb on catapult (light bomb with [F] and then put on catapult with menu [E])
- added shield down attack animation
- added “Quit Editor” main menu option
- added recent added/decreased resources display on HUD
- changed chat fonts to support european characters
- admin kick/swap menu is team sorted

Bugs:
- fixed knight shield not shielding teammates
- fixed not being able to connect to server after some time of server running
- fixed time limit game rules setting
- fixed unit count game rules setting
- fixed doors not closing near tent and other objects
- fixed bomb bounce sounds
- fixed bots not respawning after map change
- fixed timed out rcon/mod players not disconnecting
- fixed help texts smooth rendered
- chat with 1 letter can be sent now

Gameplay/Balancing:
- bottom of map is a hole in which you die
- when team becomes unbalanced players with lowest score get switched
- each hit at dirt stone gives 2 stone; thick stone 5; gold 2
- archer doesn’t draw arrow if no arrows
- bombs are stronger and have larger kill radius
- tents and outposts don’t heal
- wood, stone, gold is automatically picked up only by builder; arrows by archer; bombs by knight
- fixed class selection on custom class rules
- removed arrow added to player resources when arrow hit player
- fast arrow knockback is smaller
- bomb isn’t dropped on knock back
- only 50% of arrows drop drom dead archer
- bomb can destroy dropped arrows
- bombs can launch knight from ground (with shield; greater velocity achieved from air)
- added 5s immunity on tent after respawn
- increased stomp damage velocity

Archer:
- archers can climb trees
- archer has 3 firing options (indicated by cursor color): slow, normal and charged
- arrows are generally faster but have a lot more drag
- arrows damage is based on velocity (dragged/out of screen arrows are weaker)
- archer can cancel shot with [right mouse] click
- fixed arrows losing effectiveness when lobbying them
- archer stomp doesn’t do damage
- archer charge cursor appears only after arrow is drawn
- fixed killed archer arrow not firing
- moved arrow origin 2 pixel higher

Knight:
- knight double slash only works when actually hit somebody
- knight shield up works more like a ladder
- knights can glide on shield up (shield parachute)
- fixes to shield collision
- less knockback on sword hits

Catapult:
- catapult fires more sideways
- catapult uses 5 stone per shot
- catapult loads much longer
- catapult against catapult is more powerful
- catapults don’t regenerate
- catapult rocks have more gravity
- destroyed catapult drops half loaded stone
- the more vertical the catapult rocks the less damage they do

Builder:
- builder has 3 hearts
- builder can hurt knights

Tweaks:
- changed scoreboard colors
- object/workshop usage help texts are always shown
- blocks without required resources are not drawn in block menu
- outpost shows health on mouse hover
- items fall out with greater velocity on death
- bubbles on minimap show only for own team
- stance animation changed when carrying something
- knight shield is unlagged
- ladders can’t be placed far horizontally (they don’t drop now)
- all player names show when waiting for respawn
- changed player label colors
- menu and prompt bubbles don’t show on minimap
- added spawn immunity blink indicator
- trees regrow slower
- added smoke on catapult rocks hit stone

Above head chat:
- above head chat messages background is transparent
- chat longer than 200 chars doesn’t appear above head
- above head chat breaks into lines if long
- default above head chat color is white; team chat is team colored

Commands:
- added addBotX command    - addBotX( team, class, name ); eg. addBotX( 1, 0, “St. John” );
- added disable compression option sv_compression=0
- fixed \unban; \unbanhost; \unbanhid commands
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Dugan
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« Reply #176 on: October 26, 2011, 01:21:02 AM »

http://kagdev.tumblr.com/post/11648236484/adventures-overworlds-and-the-full-version

Some large updates have been made since the last time I posted here (too many forum threads to update Sad ) but the most important thing from that post is this picture:



That's a cute looking map!
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Hangedman
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« Reply #177 on: October 26, 2011, 08:24:42 AM »

Topic of thread still says 'free'. Panda
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AUST
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Geti
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« Reply #178 on: October 27, 2011, 01:29:01 PM »

Still is free, as we haven't added any paid features yet and are going to keep the free version around.
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Hangedman
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« Reply #179 on: October 27, 2011, 01:33:00 PM »

Oop. Good to hear! Means I can play it some more.
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AUST
ITIAMOSIWE (Play it on NG!) - Vision
There but for the grace of unfathomably complex math go I
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