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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)CreativeWritingDo you need a free story, character development, tying gameplay with story?
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Author Topic: Do you need a free story, character development, tying gameplay with story?  (Read 2108 times)
filosofiamanga
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« on: May 18, 2011, 01:34:05 PM »

MODS: If you feel this should be in other place, feel free to move this thread.

Hi folks, I think I have finally get the level to start writing stories.
Just tell me what do you need:
* Help developing a game concept.
* Game design.
* Character development.
* Tying Level design with the story.
* To design and create the story.
* To tie a game design with a story.
* Background of the game's world.
* Biology, politics, social world, art, economic of the world (fleshing it).
* The Moral of the people (NPC).
* The story of each building in the town? (RPG)
* Dialogs.
* Designing interesting NPCs.
* Any other writing service?


To prove my level, I put here a design I made for the Easyrpg game. It's something very easy, and just to show.
It's an rpg based on FFVI (SNES).

Here it's the summary:
There was a magical world, filled with a colorfull and beatifull world, protected by a magic forest that creates all the color of the nature and the beauty of the world.
Unfortunately there was a war between two empires and the forest got destroyed, the world was becoming dead without color, the plants are dying and the animals are becoming monsters.
The Guardian of the forest that guards the color of the world became sick and it’s at the edge of the dead, so the only way to heal her and save the world from becoming dull and grey, it’s to infuse her with each color (of the rainbow) flower of the sacred forest.
The daughter of the guardian, tries to help her mother by beginning a journey to save her, recollecting the last remaining of the flowers that an old tale tell about others forgotten forest.
After that, she must fight against both empires because they realize they could use the flowers as weapons, denegating the colors to weak the other empire.
The girl meets others people in her journey, people who wish to save the colors of the world.
The Girl’s group it’s too weak to confront the empire, she loses the flowers and his mother dies.
When She dies, the world gets a cataclism, and Changes completely.
The Little girl it’s devastaded and just want to die, Her group and now friends, tries to encourage her, but failed.
However, some years latter, a letter from her mother gave her encourage because The guardian told her how to use those flowers to become a new guardian and restaure the world.
She then starts to seek her forgotten friends and fight agains the empire that now rules the world, getting the flowers and restauring the peace.

It's a simple fantasy story, and has potential, I liked to make it as Final Fantasy VI in terms of plot, art direction and music.

The Plot:
*** First The intro about their world, the beauty, the war between the empires.
*** Second The begining town, where we found the heroine and start the journey.
*** THE JOURNEY She starts to seek the seven flowers (colors of the rainbow), Each flower needs a path of linear story switches as in Classic FF games.
In each flower journey, there are characters into towns, who we can pick up, there are some optionals and some necesary to the story (these characters must be developed).
When we found each flower, there are bosses (minions) of the two empires who wait us.

*** THE CONFRONTATION We get all the flowers, but in a last confrontation, the two empires join forces and steal the flowers with their best characters.
We must go to the flying "mother" ship and we try to rescue the flowers, but we failed.
The world colides and ends.

*** CRISIS The guardian dies, the world became muddle.
*** PROBLEM We command the other character and we try to encourage the heroine, but we failed.
*** FAKE GAME OVER severals years laters.
*** New Hope The heroine found a letter from her mother and then decides to seek her forgotten friends.

*** JOURNEY TWO Each character it's a journey on his own where his background story it's more developed.

*** THE FINAL CONFRONTATION When the group it's ready, we goes to the New Empire tower and fight the two emperors for the Flowers.

*** CONCLUSION The empire it's defeated and the harmony it's restaured, the heroine became the new guardian.
*** END

Like I told you, It's entirely based on FF VI, it follows the same plot.

Continuing the development of the story, we need severals characters.
I propose this scheme:

PRINCIPAL - The heroine
THE HEROINE FAMILY Her family, principally her Mother, however others member should be developed as well, as the Grandma and a younger sister, her sister could send the heroine messages about how the things goes with her mother (a messenger), maybe a father?

Now, we must think her interesting party
NECESARY CHARACTERS There should be a first consideration, if we make one character per flower (7) or make four at all (three character per couples of flowers and a principal secondary character), these characters should make the famous and classical party.

SECONDARY CHARACTERS There are no necesary numbers, these are optional, these characters are not playable, and should be used to describe things about the story of the world or helping to develop some necesary character's background. These characters works as optional sidequest.

And now we must think her enemies
FINAL ENEMIES We need two kings (one for each empire), Maybe they could be brothers with a thirst of power? (after the dead of his father they start to fight on each other?)
ENEMY COURT We need some strong councillers and generals of the two empires, not a big number, these characters only confront us in the part of THE CONFRONTATION.
ENEMY BOSSES These are the minions, we need at the end, one per each flower.

At the end, we need only a strong story for the heroine

I can write in any genre to suit any game, or if you like "X" game plot I can do it too.
Tell me if you want the answer in this threath or by PM.
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