Chess is such a terrible game now, there's hundreds of better board games not to mention videogames.
I don't know if I laugh or rage.
Chess is not terrible, seem you suck at that game and not enjoy turn based games, and just hate strategy in games, or just want to troll.
Chess IS THE a game that even is considered a real sport, at least an intelectual one.
I used to play a lot chess when I was in school, and the game IS really complex, not because of the rules (pieces have 1-2 movements) but because these rules allowed really COMPLEX behaviours. Some people called them Emergent behaviour.
I think new tactics, openings and strategies will be found centuries after our deads in chess.
"There are many dozens of different openings, and hundreds of named variants. The Oxford Companion to Chess lists 1,327 named openings and variants" WikipediaJust seek here to see just the opening game in Chess:
http://en.wikipedia.org/wiki/Chess_openingThat's the first movements (I think less than first 10 movements).
Saying Chess is not complex is like saying Music can't be complex because It only have 7 notes (ok, 12). WTF are you talking about?
Some people study chess during fucking years, just to be able to compete in international level.
If you haven't tried to play Chess at profetional level then don't say the game suck, It only shows you don't know nothing about the game.
The game make you think, but It's not slow, have you seen a thunder match made between two masters with only 2 minutes to play?
Chess is a really beatifull game where you must outsmart your oponent, where you can easily make a plan for the next 20 moves and win mentally the match, but you know also the oponent can easily see your plan so you must make a distraction here and there, also having the fear of not seeing a critical enemy piece nor discovering what is your oponent's plan, each time a piece is moved you need to rethink your entire strategy, what if you made a little mistake?, what if you have a feeling about the next move becoming a genius movement that will break the enemy forces?, what if your entire plan you harvest the entire match abruptly end by a genius movemenent of your adversary?
Do you think Chess Is not complex nor it's exciting?
(I rage, lol)
Do people remember Chaturanga?
I haven't played Chaturanga because I don't have a pal to play nor learn it, the same happens here with Go, Shogi (I'm highly interested in shogi), but no pals seems interested in learning a board game (they only play lighly chess).
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What is a classic game, why people will enjoy it in the future?
A point I want to clarify is... Are we talking about Competitive games? or other types of games like the childs games like Tagging:
http://en.wikipedia.org/wiki/Tag_(game)About classic games, It seems games we still play from Atari 2600 and NES (70-80) like Contra, Tetris, centipede, Mario (NES), Pacman, will be still played in new years, games that are still played even if their graphics or technology make a huge diference with today, I think they will be played by a long time (Castlevania SOTN, Mario 64, AoE II, FF 7, GTA, Goldeneye 007). But like other people will think, they're new games (they have less than 20 years) so they need more time.
But I'm pretty sure 70-80 famous survivors will live a long time.
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Why a game becomes a classic?Well, first it's the gameplay, if the gameplay feels "complete" (no bugs, no lag, no broken controls) and the art surround it and complement the gameplay very well (story, aesthetics, music), we could have a good game.
Also, the game rules should not be vague, or not having a clear use.
But It's not enough to be a good game to become popular, the game also needs to be simple and straighforward in the controls (not the same as dumbed down), the player need inmediate response (in the form of animation, sound, spark, dialog) and give the player something to inmediately acomplish (a goal).
But to be an interesting game, the game also need to have levels of hidden stuff (gameplay, levels, enemies, art) that is unveiled when you play.
To be a competitive game, the game needs layers upon layers of gameplay mechanics, also it needs a strategy level to compete (gamers need to create a mental algoritm to win, a mental plan to win the match), generally this mental strategy takes the form of TIC-TAC-TOE, a triangle where one element kill one but is killed by the other.
Even KOF (a fighting game) has this mental elements, they took the form of hoping (jumping low), low hard kick and standing ligh kick.
Watch this video to see the mental algorith when playing Street Fighter II.
See how complex is Street Fighter II?
A competitive game that is popular, is popular because It's easy to understand the laws of the game for newcomers, but It has this mesh of deep gameplay mental mechanics to remember that gives the game the feeling that It's hard to master.
Like you said, easy to play, hard to master.
It will be popular because the game allows for new elements to be found after a while (new tricks, combos, strategies), that will keep the game alive years after it's release.
But that alone is not enough, the game also need to allow for the player to become better with the time, to make a better performance, to improve over time.
I easily see this in Starcraft 2, easy to learn, but hard when looking over +50 units on the map also while watching enemy's units and thinking one's strategy.
I think that's all what you need.
Then again, we still have games like Mario, which i and friends occasionally still go back and play.
The first Mario is so good because they entire subject is: "To go over an adventure to rescue the princess"
The entire design of the game represent's that.
Also It's a short game (that motivate you to play, you seem to think: Ok, It'll just take 5 minutes), but It doesn't mean It's an easy game.
It also gives you the liberty to experience the path to rescue the princess in 8-4,
that choice alone
keep the game fresh each time you play. (will you go by the portals in 1-2 and 4-2?, will you use only one portal or you'll go by all the levels?)
Also it's a game that can easily be
played by non-gamers, they doesn't feel frustrated nor scare or overwhelmed when playing it, that's why It's hugely popular. (2 year old kids, 95 years old grandmothers)
It has these kind of "discovering" new stuff, each level has new things to explore (1-2 is underground, 1-3 has these scary sky platform, 2-1 is an underwater level, 2-2 has these flying fishes, each four levels is a castle, 3-1 has the dark sky) For a non-gamer it's a HUGE impression (especially little kids). Even I got surprise a little each time when I get to 8-1 and look at the black monster that is a like a dark hellmet (It's a new experience this new monster).
Why It's still played?, because of these feel of discovery each time you play it, also you seem to think: Ok, now I'll make a better time whithout making mistakes, just pressing B (run) and not dieing. This last thing appeals to hardcore gamers (To make a better performance) they need to feel they could make it better next time, in Mario 1 is the speed run the performance they need to improve.