xion; i messed around with moving his gun out of time but he did just look like he was jiggling about too much i think.
good tips on the shooting animation/running animation, i'll give them a go. The other option it seems for the running animation is just add more frames, to give a better impression, but I hope it doesn't have to come to that
The reason i did the slam into the ground, apart from just messing around, was because I ran out of space in my image. I was going to have him flung a ways off, but I couldn't do it without making it bigger. I'll make it bigger and finish it properly.
thedaemon; i think that's what i'll go for. i kinda didn't think about adding more frames
thank you guys!
edit:
i think i'll make a few of these, they are pretty fun! looking at his future-watch.. leaning on his gun.. taking his helmet off and shaking his tiny hair..